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Iron Man VR

Iron Man VR

Who wanted to be a superhero when they were growing up? Who wanted to be Iron Man when they were little? Well now you can with the help of modern technology. Kinda. Thanks to virtual reality you’re able to become Iron Man. Yes you read that right. You can become Iron Man. Marvel’s Iron Man VR is an original VR game from Sony and Marvel and it’s exclusive to the PSVR.

With the help of the Playstation Move motion controllers you can literally become Iron Man. Fire Up Iron Man’s Repulsor Jets and fly in the sky. Or use the vast amount of weapons as your disposal. Even control Jarvis, the AI computer inside the Iron Man Suit and the computer at Tony Stark’s garage.

Face off against Iron Man’s greatest foes in some pretty action packed battles, as you progress you can upgrade the tech from within Tony Stark’s garage. Therefore allowing you to customize the armour of Iron Man and his abilities.

Control the tech and the armour and become Iron Man.

Iron Man VR is so cool! We absolutely love this game and we are sure you will too!

IRON MAN VR KEY FEATURES:

● All New Iron Man Storyline: An original Iron Man action/adventure game built from the ground up exclusively for PlayStation VR. Interact with iconic characters, battle deadly Super Villains, and visit familiar locations in a story that is both intimate and grand.

● Ultimate VR Flying Experience. Soar through the sky and feel the burst of speed as you experience the joy that comes from the freedom of flight.

● A Highly Visceral Action Game. Purposeful and intuitive, the action-packed combat is fresh and allows you to experience frantic, ranged battles first-hand.

● Build & Customize a Unique New Armor. Prepare for upcoming missions by upgrading and augmenting the armor tech and weapon loadouts.

● The Man Behind the Golden Armor. The armor may seem perfect but the man inside it is not. Iron Man’s armor protects a complicated, flawed human hero whose frenetic and dynamic lifestyle offers its own unique challenges.

Check out a gallery below:

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Top 10 Virtual Turkeys – Thanksgiving 2019

 

Thanksgiving is TODAY! Thanksgiving is known for Turkey and we thought we would share a piece from another tech outlet inside.com, who have run down the Top 10 Virtual Turkeys of yesteryear. What is that I hear you ask? Well it’s pieces of tech that have flunked over the years, otherwise known as a Turkey!

Enjoy!

This piece originally appeared in a newsletter from inside.com [InsideAR Nov.27th 2019] and was written by Alice Bonasio

Alice Bonasio is a journalist and consultant obsessed with the immersive technology space, including AR/VR/MR/XR and any other acronyms that fit into the realities spectrum. Over the past 15 years, Alice has advised a wide range of start-ups and corporations on digital transformation and communication strategy and is the Founder and Editor-in-Chief of Tech Trends. She also regularly contributes to publications such as Quartz, Fast Company, Wired, Playboy, The Next Web, Ars Technica, VRScout and many others. 

Top 10 Virtual Turkeys – Thanksgiving 2019

10.

The Nintendo Virtual Boy is widely considered one of the company’s greatest failures. Yet it has also become a cult object!  Learning a bit more about it also provides us with useful context on how the company has approached its latest (and much better received) efforts with the Nintendo Labo VR.   So while the console itself has been a failure. It was also ahead of its time in many respects. With the technology developed by Nintendo has since been incorporated into many of its products to this day. And should you come across one at a garage sale somewhere, snap it up quickly! As fewer than 800,000 units were made worldwide, making it a valuable collector’s item.

Dissecting the Turkey

The Virtual Boy was is a 32-bit table-top video game console touted as the first of its kind to offer stereoscopic 3D graphics. That promised to totally immerse the players in their own private universe. Content fell well short of expectations, however, with only 22 games ever being released for the system. (A problem arguably still plaguing VR today) At the time of its release in 1995, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995. Around three and a half months after its North American release. Panned by critics and plagued by health and safety concerns, sales fell well short of expectations and production ceased by early 1996.

The Virtual Boy created an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine. Then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in “jumpy” images. So the company opted for a monochrome display.

9. 

Morton Heilig was known as the father of virtual reality, and for good reason. His Sensorama machine, which he patented in 1962, is one of the earliest examples of multimodal technology. Heilig was a multimedia creator in a time when the term hadn’t yet been invented. His concept of multi-sensory theater-like experiences was laid out in his 1955 paper The Cinema of the Future. Where he talks about being inspired by the concept of  “feelies”. Movies enhanced with sensory elements. Imagined in Aldous Huxley’s seminal Science Fiction tale Brave New World.

It’s probably fair to say that Heilig was ahead of his time. As he never did get funding to take his design into commercial production, so eventually abandoned it. Heilig died in 1997, yet his website – which bizarrely still says it’s “under construction” lists the Sensorama machine for sale to a serious collector or museum. The reported price tag on this piece of VR history is $1.5 million.

Dissecting the Turkey

He went on to build the Sensorama prototype to showcase that concept in practice. To experience a two-minute immersive experience, the user would insert a token, straddle a bucket seat, grasp a pair of handles, and place their eyes on viewing holes (safe in the knowledge that the clever design even incorporated UV lights that sterilized the equipment after each use) surrounded by vents.

There were five films to choose from, all shot by Heilig himself using a 3D camera he also invented and built from scratch, which filmed side-by-side 35mm simultaneously, had capacity for two 400 ft magazines, and yet was small enough to be used as a hand-held device. Intriguing titles included Belly Dancer, Dune Buggy, and, I’m a Coca-Cola Bottle. In Motorcycle, the simulation took you for a ride through New York as you felt the wind on your face, heard the noises of the city, and even smelt the food in the snack shops and the exhaust from the bus in front of you.

8.

It seems strange to call something that happened just five years ago a “throwback,” but if tech time works like dog-years, in the immersive space things can move so fast it can feel more like fly-years. So as I cast my mind back when I first unwrapped my Samsung Gear VR and plugged what now seems like a very old and clunky phone on its front, it seems like another world from the sleek experience I can get from an Oculus quest for not that much more money.

This is why we’ve seen such a sharp fall in demand for mobile VR. Which finally caused Samsung to drop support for the Gear VR on its latest Samsung Galaxy models. Although it held on as long as it could.  Yet the fact we seem to be moving on from mobile VR shouldn’t make us overlook the contribution that the format. The Samsung Gear VR in particular – have had on the ecosystem. Although far from perfect, the price point and accessibility they offered bridged the gap between the ultra-basic cardboard introductions to the medium and the full-blown setups required by the HTC VIVE and Oculus Rift. There are still not many VR devices out there that can claim to have been sold out on the day of their release.

Dissecting the Turkey

The Samsung Gear VR was developed as a collaboration between Samsung and Oculus. Although the Samsung Gear VR consumer edition was released in November 2015. Samsung had obtained a patent in 2005 detailing the use of a mobile phone as the display for an HMD. However, mobile phone technology at the time limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally.

When in use, a compatible Samsung Galaxy device acts as the headset’s display and processor. While the Gear VR unit itself acts as the controller, which contains the field of view. As well as a custom Inertial Measurement Unit (IMU) for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on.

7.

Thirty-three years ago the National Film Board of Canada commissioned a production called Transitions to be showcased at the country’s Expo 86 in Vancouver, the first-ever IMAX presentation using polarized glasses.  It was also the first full-color 3D IMAX film.  In an article published in The Province newspaper in June 1986, film critic Michael Walsh described how the experience was sure to be “every small child’s single most treasured memory of Expo 86”

So perhaps when we look at the past five years or so since this latest wave of enthusiasm for immersive technologies has started. It is useful to ponder on how long the technology has been enthusing people for

The difference now is that they no longer need an IMAX setup to do so. Although a portmanteau of random special effects would probably not be enough to keep audiences interested for long nowadays. Walsh’s experience also demonstrates how engaging content is key to getting people to embrace it.

Dissecting the Turkey

From a fixed position, McNabb’s camera puts dressed lumber, a gymnast and that wonderful teddy bear within our apparent reach.  Parallel tracking shots follow voyageur canoes along a wilderness river and a historic steam locomotive across the country. When McNabb tracks forward, the audience drives down a rural road behind a vintage automobile. Trots around a track just inches ahead of a harness racehorse and, briefly, sits astride a speeding motorcycle.”

 

 

 

6.

The Forte VFX1 Headset was the most advanced, complex and expensive consumer VR system. That appeared on the market during the mid-1990s VR craze. It was released in 1995 and cost about $599. It comprised a helmet, a handheld controller, and an ISA interface board. For those keen on indulging in some retro gaming, you can still occasionally find operational headsets for sale. One sold on eBay recently for $240! There is a surprising amount of content available for it, including classic games such as Duke Nukem 3D.

Dissecting the Turkey

The helmet – which in looks and functionality comes pretty close to what was portrayed in the 1992 classic “Lawnmower Man”. Featured Two Degrees of Freedom (2DOF). Head tracking with internal sensors for pitch (70 degrees). Roll (70 degrees), and yaw (360 degrees) in addition to stereoscopic 3D and stereo audio.

It even had cool features which we see in modern VR headsets. Such as a “smart visor” that could be opened to allow the user to look at the outside world. Without taking off the whole thing.  The visuals, which by all accounts were very impressive for the time. Were delivered by dual 0.7″ 263 x 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance, with a 45-degree diagonal Field of View (FOV).  The helmet also included built-in stereo speakers and a condenser microphone.

A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll.  Audio, video, and tracking information was transmitted via the VIP Board. A 16-bit ISA card that received video input from the video card’s 26-pin VESA feature connector. Making this complex setup work was not for the faint-hearted though. As it required a lot of calibrating and setup with good old MS-DOS. For starters, the system’s “VIP” card needed to be installed into an ISA slot of the host PC. This worked together with the PC’s video-card connected via VESA bus to provide stereoscopic imagery on both screens of the HMD.

5.

After Nintendo Labo announced the release of its VR software system, which includes a cardboard headset brings to mind some of the similar formats that populated our childhood experiences, such as the View-Master. Though the View-Master wasn’t technically considered virtual or augmented reality. The 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Dissecting the Turkey

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations. Shortly after the advent of color photographs. After going through a few iterations and discoveries of practical uses. The View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times. View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children. I will never forget how important the View-Master was to my childhood.

4.

As far as I’m concerned, 2016 was a pretty good year for VR. People were starting to get really excited about the technology and some significant advances were being made, and I wrote my first article about VR Porn for Playboy. But it was also the end of an era. As Disney announced that it would be closing down its pioneering Indoor Interactive Theme Park, DisneyQuest. It was a relatively early proof of concept as to the appetite for location-based VR entertainment. Something that companies like The VOID are now reviving in a big way.

Not only that, but DisneyQuest was also the launchpad for many prominent careers in the immersive field. As those who worked for the company are still shaping the industry ecosystem. Case-in-point being Avi Bar-Zeev, who after working for them in the 90s moved to Microsoft and then Apple. Where he was rumored to be involved in the development of their AR glasses.

Dissecting the Turkey

Originally opened in 1998, the Orlando five-story indoor interactive theme park cost an estimated $90 million. Boasting (for the time) cutting edge computer graphics and HMDs.

Multi-sensory rides such as “Aladdin’s Magic Carpet” and “Ride the Comix” proved really popular for years. But by the end of the ’90s it was suffering from a lack of investment. Before finally closing its doors permanently and making way for a new attraction on July 3, 2017.

 

3. 

Most people associate Morton Heilig with the iconic Sensorama machine. Yet he invented something even before then. Eight years before the Sword of Damocles which is widely credited with being the first-ever VR headset. Yet in 1960 Heilig patented yet another pioneering VR invention: The Telesphere Mask, which to me looks much like an aluminum version of the Gear VR. And in a very real way, it actually was. The only real difference is that instead of connecting to a yet-to-be-invented smartphone. It linked to miniaturized TV tubes.

Heilig describes it in the patent filing as  “a telescopic television apparatus for individual use where the spectator is given a complete sensation of reality, i.e. moving three-dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents, and air breezes.”

Dissecting the Turkey

The amazing device was (unlike the Sword of Damocles) light enough to wear on your head. With adjustable ear and eye fixings. Like Sensorama, the mask proved a commercial failure way ahead of its time. Even as the second coming of VR dawned in 2016. It remained an obscure footnote in the history of immersive tech. Morton’s widow, Marianne Heilig, repeatedly tried to donate the historic piece to a museum that would display it. But was flatly rejected by places such as the Hollywood Museum even when she offered it for free.

In an interview for Tech Radar back in 2016 she said the whole thing made her feel very sad and demoralized:  “I’ve almost given up on this whole thing, but I’m not just going to give it away after a lifetime of struggle. I’m still working just to pay interest on the debt because I refuse to go bankrupt,” she told Holly Brockwell at the time

2. 

While 3D cinema is still a thing, especially in Asia. Major manufacturers such as Samsung have pulled 3D TV from their offering. Signaling the demise of the once-promising format. Given the fact that a lot of the companies involved in developing these 3D display technologies, are also involved in making AR/VR headsets. We are also likely to see some of the key innovations “recycled” into new products.

It is difficult to envisage a future where we are still buying giant screens to put into our homes for much longer. However, when displays are already emerging that allow for high-resolution immersive content to be consumed anytime, anywhere.

Dissecting the Turkey 

The buzz around 3D TV hit its peak around 2010. With companies hailing its immersive powers as the future of entertainment. The fact that all that investment has turned into one massive flop. Certainly fuels arguments for VR naysayers who are keen to draw parallels between the two.

There are certainly some lessons to be learned around the fact that no matter how cool a technology might be. If it doesn’t hit a sweet spot between practicality, price, and compelling content. It won’t snare consumers! Certainly not in the numbers needed to make it “the next big thing.”

However, the straight-up comparison is rather unfair if we look at the broader spectrum of immersive technology! (i.e. XR and Spatial Computing rather than narrower AR/VR applications) as opposed to 3D TV’s very narrow utility scope.

1.

Back in the early 90s, Sega attempted to get into VR. In a very similar way in which Sony has done with the PSVR. Building peripheral virtual reality hardware for its most popular console. But things did not go well for the gaming giant. The Sega Genesis VR headset was a gigantic flop that never even got a proper release.

Given that this all happened 26 years ago! (Don’t know about you. But as someone who can still clearly remember losing myself in those Mega Drive games. That makes me feel old). It does put into perspective just how far things have advanced over the past few years. There’s no doubt that for anybody who bothers to look into the history of VR. That it’s a slow burner with plenty of pitfalls that will trip even the mightiest companies.

Dissecting the Turkey

So what went so terribly wrong? In 1991 Sega began development on a home VR headset, the Virtua VR, which was later rebranded as Sega VR. The company introduced the headset  – with its rather sleek (in a retro sort of way). Wrap-around-glasses design – at the 1993 Consumer Electronics Show. With an announced target price of $200. It got broadly covered in the press. Becoming one of the most eagerly anticipated holiday product releases of the year.

Yet when it came to testing the device in action. There were severe problems with it causing widespread motion sickness. Something that the VR industry has been working hard to address even to this day. In the end, it seems to have been a classic case of PR panic! That caused the company to simply cut its losses and pull the plug on the release of the Sega VR. Some of the technology developed was eventually repurposed onto the company’s arcade machines. But it certainly steered clear of the consumer VR market since.

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Blood & Truth

Blood and Truth PSVR – Worth An Hour?

Blood & Truth VR – Worth An Hour?

PlayStation's Blood and Truth is the PSVR all fans of the Getaway (remember that?) have been waiting for. It's an explosive action movie blockbuster esque game, set in London. Mr Midas asks is it Worth An Hour?PlayStation London Studio

Posted by How To Kill an Hour on Thursday, 20 June 2019

Blood and Truth is the PSVR all fans of the Getaway (remember that?) have been waiting for. It’s an explosive action movie blockbuster esque game, set in London.

A crime-ridden London underworld. You play as an elite soldier called Ryan Marks. Your mission? To save your family from a ruthless criminal empire! Sign us up! (Only in video game world though!)

The action is breathless and a little over the top, but that’s what makes it so much fun! You can drive, parachute and even rappel across the city! The story is packed with twists and turns, guaranteed to keep you interested for hours! What makes it all that much better? You get a unique soundtrack that’s like a classical movie soundtrack! Not only that Grime music is also a sound bed in this game.

You can play with either a Dualshock 4 controller or two Playstation Move Motion Controllers. Our reviewer, Mr Midas, played it with a Dualshock 4 and found it a little hard. So we’re suggesting using the Motion Controllers if you have them. Overall we found this game to definitely be worth an hour of your time. Just make sure your VR legs are well and truly worn in. You’re going to need them!

(Playstation)

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Bionik Mantis VR Headphones for PSVR

Bionik Mantis VR Headphones

The bionik Mantis VR Headphone's for the PlayStation VR will totally immerse you in gaming worlds! Find out more here: http://www.howtokillanhour.com/entertainment/bionik-mantis-vr-headphones-for-psvr

Posted by How To Kill an Hour on Saturday, 2 March 2019

Bionik Mantis VR Headphones – High Fidelity Headset For PSVR are really really cool! They bring super crisp audio to the VR world and a new element to the PSVR experience. To get the most out of the PSVR you have to wear headphones alongside it, the experience just won’t be the same listening through the audio from the television. In most cases headphones will have to be worn either over the ears and subsequently the headset, which is cumbersome. Additionally, you can wear ear buds when playing the PSVR but again it is uncomfortable and the wires get in the way of the playing experience. 

Design

To combat this Bionik have enabled their headphones to clip directly on to the PSVR headset. Furthermore they are lightweight and rest gently on the ears. Consequently eliminating any ear fatigue that may occur using other methods. The cables are tangle proof too, so there are no issues there! Furthermore the Bionik Mantis VR Headphones also share the same colour scheme as the PSVR, complimenting it well. Seamlessly integrating with the rest of the headset!

As they simply clip on to the PSVR the headphones are easily removable and when not in use they can simply be flipped upwards making them easy to put away and store, or if you need to hear what’s occurring in your environment. The headphones can easily be slid up or down the PSVR headset, raised or lowered,  making it easy to adjust for ear location and head size. Every one is different! Furthermore the over the ear pads (often sold separately) blocks out more sound than any other design making it highly immersive.

Purchase Mantis VR Headphones for Playstation VR by clicking here!

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Episode 303 Astro Bot: Rescue Mission

Astro Bot: Rescue Mission VR

Astro Bot: Rescue Mission VR is an incredible virtual reality platformer that’s exclusively created for the Playstation VR. In the game you take control of a character called Astro, the captain of a spaceship traveling search for his lost crew.

Astro Bot: Rescue Mission VR takes gamers across 26 levels that take the platforming genre to brand new heights? Well, the game is across a 360 degree landscape. There are huge towering bosses but be careful as there are precise controls whilst you are Astro. Some of the levels are very challenging so make sure that you use all 360 degree’s of vision otherwise you’ll miss things! Therefore it is vital that you use your entire body to “look” around corners as there may be things that you miss. Consequently there may be paths that you are able to create for Astro to climb.

Funk Butcher called it one of the best games he has ever played and during his first VR outing, he thought it was one of the best uses of VR that he has seen! Definitely one to pick up this Christmas!

Check the trailer out below and the video above of Funk Butcher playing it!

(Playstation)

 

 

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Star Trek Bridge Crew

Star Trek Bridge Crew

Star Trek Bridge Crew

Star Trek Bridge Crew: become a Trekkie for hours on end! Just don’t fall off your chair. (Yes, it is that immersive!)

Firstly, it is to be said that Star Trek Bridge Crew is a game designed predominantly for the PSVR and takes you aboard the USS Aegis. As well as being built from the ground up for VR, it is also designed to play with friends. The game (whilst can be played with AI) is best played with a group of friends. Form a crew of four to serve in the roles of Captain, Helm, Tactical and Engineer and complete a range of tasks in the universe. From saving other space travelling humans, hacking enemy shields to targeting vulnerable ship systems, there’s always something to do when aboard USS Aegis.

Most of all, the game is stunningly beautiful as well! Simply at the press of a button, you’ll be able to look at the incredible galaxy in glorious HD 360 degree virtual reality. It’s so immersive you may even forget you got a mission to complete! The game isn’t for those looking for hard hitting, fast paced action though. It’s designed to be played sat down at a slow pace, it’s a thinkers game. Teamwork and great communication is required to make the best out of Star Trek Bridge Crew. Each player and their decisions in game are vital to the success as a team within each mission.

Non VR Mode

However, recently, the game has been updated to allow users to play this incredible game without the use of the PSVR. However, we do advise those that do have a PSVR headset to use it! As, it is one of the best games we have played with the Playstation VR. It really is immersive, you feel like you’re aboard the USS Aegis. So, for all the Trekkie’s out there, this game is definitely one you want to check out. For all the non-Trekkies, you still need to check this game out!

To purchase Star Trek Bridge Crew on PS4 please click here!

 

Crisis On The Planet Of The Apes

Crisis On The Planet Of The Apes VR

FoxNext VR studio have recently announced Crisis On The Planet Of The Apes. A VR game based on the Planet of The Apes saga! A first person action adventure game that’s available on all VR platforms from April 2018!

Available April 3rd on, Playstation VR, HTC Vive and Oculus Rift. Crisis On The Planet Of The Apes, takes place between two movies. The Rise of the Planet of the Apes and Dawn of the Planet of The Apes Movies. Five years since the outbreak of the Simian Flu, which has wiped out half of humanity and primates evolved.

Crisis On The Planet Of The Apes: Plot

So, the destinies of the two species are at a crossroads, you take the shape of an Ape, an Ape that is of advanced intelligence. You’re captured and held prisoner in an guarded facility as mankind searches for a cure. Consequently, it is here, where you take on the mission of managing through the violent world to escape, gather up your fellow primates and return home to Caesar.

You play from the primates perspective, become part of the storyline, captured and forced into conflict with humans. Fighting for their lives as they attempt to escape bitter captivity. Furthermore, players are expected to join forces with other captive apes, confront human violence and channel primate instincts to survive.

“VR has always held the promise of bringing together the cinematic storytelling of film and the deeply immersive interactivity of games. Crisis on the Planet of the Apes VR takes this potential to the next level….We set out to give the fan a lead role in this dark Planet of the Apes world – to feel the ape’s strength, power and movement as he fights his way to safety.”  Brendan Handler, SVP & GM, FoxNext VR Studio.

To listen to the guys chatting about this please click here!

 

PS VR

PS VR – The most affordable VR?

First of all, Playstation are the first on to the scene with Virtual Reality for home consoles in the form of PS VR! What a joy it is as well! We feel that VR (Virtual Reality) along with AR (Augmented Reality) is going to be the next big thing in home entertainment and the PS VR is the most powerful home console VR system that you can get today!

PlayStation VR works with whichever PS4 console you own! Just connect up the headset to the PS4, add the Playstation Camera (for tracking purposes) and away you go!

PS VR Features:

  • 5.7” OLED screen (But it fills up your entire visual spectrum!)
  • 360 degree vision
  • In addition to, 360 degree media playback
  • 3D Blu Ray playback abilities (Via PS4 playback of 3D Blu Rays)
  • While games run at 120 frames per second
  • 3D Audio for incredible immersion
  • Also includes built In Microphone
  • Incredible tracking with the Light Bar on the PS4 Dual Shock 4 Controller, Playstation Move and PS VR aim controller

The Playstation VR really will step up your gaming experience and we feel that it will only get better! Both in generations of the hardware and with software updates!

So, to listen to the guys chatting about this please click here!

To buy your own Playstation VR please click here!

Playstation VR

The future is here! First out the gate with the VR hardware is Sony with their VR add-on for Playstation 4. While expensive at £350 the price is worth it once you give it a go. It is simply breathtaking. The process is simple, just attach the headset to the console via the included kit (PlayStation VR headset, Processor unit, Stereo earbuds, HDMI cable, USB cable, AC adaptor and power cord, PS VR headset connection adaptor) plug in the Playstation Camera (Sold Separately and is required) calibrate your head and away you go!

Within no time you’ll be experiencing games in a brand new never before seen way that is incredibly immersive and entertaining. Just be careful if you have motion sickness as this will trigger it and cause some headaches – as you will feel like you are actually inside the game!

Included in the box is a copy of Playstation VR Worlds where you get to get a taster of what’s to come in the future with this incredible technology. Dive in the deep sea, defy death in a street lunge or take on heists in the mini games available on this complimentary demo disc. But they’re not demo’s in the real sense of the word. They could actually pass for full games they are THAT good!

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To purchase Playstation VR worlds separately please click here!

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