Top 10 Virtual Turkeys – Thanksgiving 2019


Thanksgiving is TODAY! Thanksgiving is known for Turkey and we thought we would share a piece from another tech outlet, who have run down the Top 10 Virtual Turkeys of yesteryear. What is that I hear you ask? Well it’s pieces of tech that have flunked over the years, otherwise known as a Turkey!


This piece originally appeared in a newsletter from [InsideAR Nov.27th 2019] and was written by Alice Bonasio

Alice Bonasio is a journalist and consultant obsessed with the immersive technology space, including AR/VR/MR/XR and any other acronyms that fit into the realities spectrum. Over the past 15 years, Alice has advised a wide range of start-ups and corporations on digital transformation and communication strategy and is the Founder and Editor-in-Chief of Tech Trends. She also regularly contributes to publications such as Quartz, Fast Company, Wired, Playboy, The Next Web, Ars Technica, VRScout and many others. 

Top 10 Virtual Turkeys – Thanksgiving 2019


The Nintendo Virtual Boy is widely considered one of the company’s greatest failures. Yet it has also become a cult object!  Learning a bit more about it also provides us with useful context on how the company has approached its latest (and much better received) efforts with the Nintendo Labo VR.   So while the console itself has been a failure. It was also ahead of its time in many respects. With the technology developed by Nintendo has since been incorporated into many of its products to this day. And should you come across one at a garage sale somewhere, snap it up quickly! As fewer than 800,000 units were made worldwide, making it a valuable collector’s item.

Dissecting the Turkey

The Virtual Boy was is a 32-bit table-top video game console touted as the first of its kind to offer stereoscopic 3D graphics. That promised to totally immerse the players in their own private universe. Content fell well short of expectations, however, with only 22 games ever being released for the system. (A problem arguably still plaguing VR today) At the time of its release in 1995, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995. Around three and a half months after its North American release. Panned by critics and plagued by health and safety concerns, sales fell well short of expectations and production ceased by early 1996.

The Virtual Boy created an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine. Then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in “jumpy” images. So the company opted for a monochrome display.


Morton Heilig was known as the father of virtual reality, and for good reason. His Sensorama machine, which he patented in 1962, is one of the earliest examples of multimodal technology. Heilig was a multimedia creator in a time when the term hadn’t yet been invented. His concept of multi-sensory theater-like experiences was laid out in his 1955 paper The Cinema of the Future. Where he talks about being inspired by the concept of  “feelies”. Movies enhanced with sensory elements. Imagined in Aldous Huxley’s seminal Science Fiction tale Brave New World.

It’s probably fair to say that Heilig was ahead of his time. As he never did get funding to take his design into commercial production, so eventually abandoned it. Heilig died in 1997, yet his website – which bizarrely still says it’s “under construction” lists the Sensorama machine for sale to a serious collector or museum. The reported price tag on this piece of VR history is $1.5 million.

Dissecting the Turkey

He went on to build the Sensorama prototype to showcase that concept in practice. To experience a two-minute immersive experience, the user would insert a token, straddle a bucket seat, grasp a pair of handles, and place their eyes on viewing holes (safe in the knowledge that the clever design even incorporated UV lights that sterilized the equipment after each use) surrounded by vents.

There were five films to choose from, all shot by Heilig himself using a 3D camera he also invented and built from scratch, which filmed side-by-side 35mm simultaneously, had capacity for two 400 ft magazines, and yet was small enough to be used as a hand-held device. Intriguing titles included Belly Dancer, Dune Buggy, and, I’m a Coca-Cola Bottle. In Motorcycle, the simulation took you for a ride through New York as you felt the wind on your face, heard the noises of the city, and even smelt the food in the snack shops and the exhaust from the bus in front of you.


It seems strange to call something that happened just five years ago a “throwback,” but if tech time works like dog-years, in the immersive space things can move so fast it can feel more like fly-years. So as I cast my mind back when I first unwrapped my Samsung Gear VR and plugged what now seems like a very old and clunky phone on its front, it seems like another world from the sleek experience I can get from an Oculus quest for not that much more money.

This is why we’ve seen such a sharp fall in demand for mobile VR. Which finally caused Samsung to drop support for the Gear VR on its latest Samsung Galaxy models. Although it held on as long as it could.  Yet the fact we seem to be moving on from mobile VR shouldn’t make us overlook the contribution that the format. The Samsung Gear VR in particular – have had on the ecosystem. Although far from perfect, the price point and accessibility they offered bridged the gap between the ultra-basic cardboard introductions to the medium and the full-blown setups required by the HTC VIVE and Oculus Rift. There are still not many VR devices out there that can claim to have been sold out on the day of their release.

Dissecting the Turkey

The Samsung Gear VR was developed as a collaboration between Samsung and Oculus. Although the Samsung Gear VR consumer edition was released in November 2015. Samsung had obtained a patent in 2005 detailing the use of a mobile phone as the display for an HMD. However, mobile phone technology at the time limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally.

When in use, a compatible Samsung Galaxy device acts as the headset’s display and processor. While the Gear VR unit itself acts as the controller, which contains the field of view. As well as a custom Inertial Measurement Unit (IMU) for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on.


Thirty-three years ago the National Film Board of Canada commissioned a production called Transitions to be showcased at the country’s Expo 86 in Vancouver, the first-ever IMAX presentation using polarized glasses.  It was also the first full-color 3D IMAX film.  In an article published in The Province newspaper in June 1986, film critic Michael Walsh described how the experience was sure to be “every small child’s single most treasured memory of Expo 86”

So perhaps when we look at the past five years or so since this latest wave of enthusiasm for immersive technologies has started. It is useful to ponder on how long the technology has been enthusing people for

The difference now is that they no longer need an IMAX setup to do so. Although a portmanteau of random special effects would probably not be enough to keep audiences interested for long nowadays. Walsh’s experience also demonstrates how engaging content is key to getting people to embrace it.

Dissecting the Turkey

From a fixed position, McNabb’s camera puts dressed lumber, a gymnast and that wonderful teddy bear within our apparent reach.  Parallel tracking shots follow voyageur canoes along a wilderness river and a historic steam locomotive across the country. When McNabb tracks forward, the audience drives down a rural road behind a vintage automobile. Trots around a track just inches ahead of a harness racehorse and, briefly, sits astride a speeding motorcycle.”





The Forte VFX1 Headset was the most advanced, complex and expensive consumer VR system. That appeared on the market during the mid-1990s VR craze. It was released in 1995 and cost about $599. It comprised a helmet, a handheld controller, and an ISA interface board. For those keen on indulging in some retro gaming, you can still occasionally find operational headsets for sale. One sold on eBay recently for $240! There is a surprising amount of content available for it, including classic games such as Duke Nukem 3D.

Dissecting the Turkey

The helmet – which in looks and functionality comes pretty close to what was portrayed in the 1992 classic “Lawnmower Man”. Featured Two Degrees of Freedom (2DOF). Head tracking with internal sensors for pitch (70 degrees). Roll (70 degrees), and yaw (360 degrees) in addition to stereoscopic 3D and stereo audio.

It even had cool features which we see in modern VR headsets. Such as a “smart visor” that could be opened to allow the user to look at the outside world. Without taking off the whole thing.  The visuals, which by all accounts were very impressive for the time. Were delivered by dual 0.7″ 263 x 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance, with a 45-degree diagonal Field of View (FOV).  The helmet also included built-in stereo speakers and a condenser microphone.

A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll.  Audio, video, and tracking information was transmitted via the VIP Board. A 16-bit ISA card that received video input from the video card’s 26-pin VESA feature connector. Making this complex setup work was not for the faint-hearted though. As it required a lot of calibrating and setup with good old MS-DOS. For starters, the system’s “VIP” card needed to be installed into an ISA slot of the host PC. This worked together with the PC’s video-card connected via VESA bus to provide stereoscopic imagery on both screens of the HMD.


After Nintendo Labo announced the release of its VR software system, which includes a cardboard headset brings to mind some of the similar formats that populated our childhood experiences, such as the View-Master. Though the View-Master wasn’t technically considered virtual or augmented reality. The 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Dissecting the Turkey

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations. Shortly after the advent of color photographs. After going through a few iterations and discoveries of practical uses. The View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times. View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children. I will never forget how important the View-Master was to my childhood.


As far as I’m concerned, 2016 was a pretty good year for VR. People were starting to get really excited about the technology and some significant advances were being made, and I wrote my first article about VR Porn for Playboy. But it was also the end of an era. As Disney announced that it would be closing down its pioneering Indoor Interactive Theme Park, DisneyQuest. It was a relatively early proof of concept as to the appetite for location-based VR entertainment. Something that companies like The VOID are now reviving in a big way.

Not only that, but DisneyQuest was also the launchpad for many prominent careers in the immersive field. As those who worked for the company are still shaping the industry ecosystem. Case-in-point being Avi Bar-Zeev, who after working for them in the 90s moved to Microsoft and then Apple. Where he was rumored to be involved in the development of their AR glasses.

Dissecting the Turkey

Originally opened in 1998, the Orlando five-story indoor interactive theme park cost an estimated $90 million. Boasting (for the time) cutting edge computer graphics and HMDs.

Multi-sensory rides such as “Aladdin’s Magic Carpet” and “Ride the Comix” proved really popular for years. But by the end of the ’90s it was suffering from a lack of investment. Before finally closing its doors permanently and making way for a new attraction on July 3, 2017.



Most people associate Morton Heilig with the iconic Sensorama machine. Yet he invented something even before then. Eight years before the Sword of Damocles which is widely credited with being the first-ever VR headset. Yet in 1960 Heilig patented yet another pioneering VR invention: The Telesphere Mask, which to me looks much like an aluminum version of the Gear VR. And in a very real way, it actually was. The only real difference is that instead of connecting to a yet-to-be-invented smartphone. It linked to miniaturized TV tubes.

Heilig describes it in the patent filing as  “a telescopic television apparatus for individual use where the spectator is given a complete sensation of reality, i.e. moving three-dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents, and air breezes.”

Dissecting the Turkey

The amazing device was (unlike the Sword of Damocles) light enough to wear on your head. With adjustable ear and eye fixings. Like Sensorama, the mask proved a commercial failure way ahead of its time. Even as the second coming of VR dawned in 2016. It remained an obscure footnote in the history of immersive tech. Morton’s widow, Marianne Heilig, repeatedly tried to donate the historic piece to a museum that would display it. But was flatly rejected by places such as the Hollywood Museum even when she offered it for free.

In an interview for Tech Radar back in 2016 she said the whole thing made her feel very sad and demoralized:  “I’ve almost given up on this whole thing, but I’m not just going to give it away after a lifetime of struggle. I’m still working just to pay interest on the debt because I refuse to go bankrupt,” she told Holly Brockwell at the time


While 3D cinema is still a thing, especially in Asia. Major manufacturers such as Samsung have pulled 3D TV from their offering. Signaling the demise of the once-promising format. Given the fact that a lot of the companies involved in developing these 3D display technologies, are also involved in making AR/VR headsets. We are also likely to see some of the key innovations “recycled” into new products.

It is difficult to envisage a future where we are still buying giant screens to put into our homes for much longer. However, when displays are already emerging that allow for high-resolution immersive content to be consumed anytime, anywhere.

Dissecting the Turkey 

The buzz around 3D TV hit its peak around 2010. With companies hailing its immersive powers as the future of entertainment. The fact that all that investment has turned into one massive flop. Certainly fuels arguments for VR naysayers who are keen to draw parallels between the two.

There are certainly some lessons to be learned around the fact that no matter how cool a technology might be. If it doesn’t hit a sweet spot between practicality, price, and compelling content. It won’t snare consumers! Certainly not in the numbers needed to make it “the next big thing.”

However, the straight-up comparison is rather unfair if we look at the broader spectrum of immersive technology! (i.e. XR and Spatial Computing rather than narrower AR/VR applications) as opposed to 3D TV’s very narrow utility scope.


Back in the early 90s, Sega attempted to get into VR. In a very similar way in which Sony has done with the PSVR. Building peripheral virtual reality hardware for its most popular console. But things did not go well for the gaming giant. The Sega Genesis VR headset was a gigantic flop that never even got a proper release.

Given that this all happened 26 years ago! (Don’t know about you. But as someone who can still clearly remember losing myself in those Mega Drive games. That makes me feel old). It does put into perspective just how far things have advanced over the past few years. There’s no doubt that for anybody who bothers to look into the history of VR. That it’s a slow burner with plenty of pitfalls that will trip even the mightiest companies.

Dissecting the Turkey

So what went so terribly wrong? In 1991 Sega began development on a home VR headset, the Virtua VR, which was later rebranded as Sega VR. The company introduced the headset  – with its rather sleek (in a retro sort of way). Wrap-around-glasses design – at the 1993 Consumer Electronics Show. With an announced target price of $200. It got broadly covered in the press. Becoming one of the most eagerly anticipated holiday product releases of the year.

Yet when it came to testing the device in action. There were severe problems with it causing widespread motion sickness. Something that the VR industry has been working hard to address even to this day. In the end, it seems to have been a classic case of PR panic! That caused the company to simply cut its losses and pull the plug on the release of the Sega VR. Some of the technology developed was eventually repurposed onto the company’s arcade machines. But it certainly steered clear of the consumer VR market since.

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Monster Hunter: IceBorne

The MASSIVE new Monster Hunter DLC – Monster Hunter: Iceborne is out now and it is amazing! We really got our teeth stuck into this one! If you’re a fan of Monster Hunter series you know exactly what you are getting yourself into and this new DLC is nothing short of fantastic! The Iceborne DLC brings players a whole new world, even more powerful monsters to hunt and challenging master rank quests! A brand new quest rank for seasoned players!

Monster Hunter: Iceborne: Summary

The Monster Hunter:Iceborne DLC is basically a brand new game in the form of a DLC pack, it’s so big!

The game revolves around the Research Commission noticing something unsual about a flock of Legiana fleeing from the Ancient Forest. They board the Third Fleet’s airship and cross the sea in pursuit of them. It is here where they discovered a new land, a new land which is locked beneath snow and ice. The Research Commission then embark out into the ice cold region known as the “Hoarfrost Reach”.  A new region completely unexplored and home to new monsters, and endemic life will be one of the Commission’s most important goals.

New Life

The new land that you have discovered, Hoarfrost Reach is a cold, inhospitable region. It’s covered in tons and tons of snow and ice. From the outside it looks inhospitable. Yet it is teeming with unique and endemic life.

Hoarfrost Reach has a variety of different areas to explore. You’ll uncover more and more parts of the map as you continue investigations. As you do so you’ll soon discover that the Hoarfrost Reach is the largest locale in MonsterHunter: World!

While unearthing different areas of the Hoarfrost Reach you’ll discover things such as Popo’s. Popo’s are herbivores with a thick coat which help fight against the cold. They are generally docile, but will run off in a heard if you attack them. Yet, the adult males of the pack will protect their offspring with their tusks if provoked.

The snow is so thick, it will sometimes reach your waist. Therefore it is up to you to pick hot peppers to craft into hot drinks to keep warm. Not only that a lot of the area is formed of layers of icy walls. Be careful of unsure footing and narrow passes. It may look beautiful but it can also take your damage you if you are not careful.


Monster Hunter: Iceborne The Monsters

Velkhana: An elder dragon with the power to freeze all in its path.

According to ancient legend, it can freely control the cold, and unleash an icy blast of breath.


This marine-blue brute wyvern uses its saliva to prime the sticky slime coating its massive arms, rendering it highly explosive.


The snow-white flying wyvern with huge tusks found in the frozen tundra. It uses its forelegs and tail to traverse ice with ease.

There are LOADS more Monsters you can see them by visiting Monster Hunter: Iceborne’s official website here!

Evolved Hunting Actions

In Monster Hunter: Iceborne you have got access to a whole new set of Hunting Actions! You have access to brand new moves, slinger combos and much more! For example the clutch claw is an extension of the slinger. The slinger will allow players to grapple on to monsters. Therefore allowing players to control the monsters movement!

Not only that you can grapple on to monsters with the claw. Then use special attacks with your weapons! Better yet you can use a brand new feature called “flinchshot” which will fling monsters forward!

Ever want to use your slinger whilst you have your weapon unsheathed? Now you can! Regardless of what weapon you have! There’s a whole heap of new weapon moves available to you in Iceborne which you can view videos of each one by clicking here! 

Raider Ride!

This new feature is really cool, you can use small monsters tailriders as modes of transport! Whistle to call one and then get ready to ride! Pin your destination on the wildlife map and you get transported immediately! However, if you don’t pin a destination the raider will find tracks so you can track a target whilst prepping for a hunt!

While you cannot control the monster directly whilst doing this, you are able to use your slinger, open your map, amongst other actions!


Seliana is a brand new base which has been built as the headquarters for investigations in the Hoarfrost Reach.

Seliana comes complete with a variety of facilities and features to rival Astera. Seliana is powered by the land’s plentiful geothermalenergy and features all of the same facilities that you are used to. Such as Ecological Research Center, the Smithy and the Resource Center. The layout is designed to ensure even easier accessibility to each of the different facilities.

There’s so much more to check out about your new headquarters, get an in-depth look at Monster Hunter’s Iceborne official site here!


You can purchase Monster Hunter: Iceborne here (This includes the original Monster Hunter World game, if you already own Monster Hunter World, you can purchase the add on through your prospective shop on your console PS Store / Xbox Store)

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Control is another one of those super cool games that just grabs you as soon as you see the trailer. This game is no different and it revolves around the manipulation of the world around you. So, think of it as like an urban superhero action adventure third person game. It looks fantastic and has got us very very intrigued!
Control is set in a unique and ever-changing world that juxtaposes reality with the strange and unexplainable. While, it combines Remedy’s trademark gun play with supernatural abilities.

Control: Plot

After a secretive agency in New York is invaded by an otherworldly threat. So, it is up to you, Jesse Faden, the new Director to regain Control.
The game challenges users to master their supernatural abilities, modifiable loadouts and reactive environments. To the best of their abilities to ward off the otherworldly threats. Remedy is known for deep and mysterious worlds and Control is no different.
Control is OUT NOW (27th August Release) and you can purchase it by clicking here!
Listen to the guys chatting about this by clicking here!

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Wolfenstein: Youngblood Launch Trailer

330 E3 Special Part 2 w/Louise Blane

Star Wars Jedi: Fallen Order

14 Mins of Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order – Impresses at E3!

Star Wars Jedi: Fallen Order

14 Mins of IMPRESSIVE Star Wars Jedi: Fallen Order was shown off at E3! More in the first comment below!

Posted by How To Kill an Hour on Tuesday, 11 June 2019

A HUGE amount of gameplay was shown at this years E3 of a game that is highly anticipated amongst Star Wars fans. Star Wars Jedi: Fallen Order! 14mins of pure uninterrupted gameplay was shown, highlighting what the game will look like once it’s released this November. We are very very impressed here at How To Kill An Hour and haven’t seen a game like it for a while!


Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order is a single player, third person, action-adventure game that is being developed by Respawn Entertainment and published by EA. The game is set in the Star Wars universe shortly after the events of Star Wars Episode III – Revenge of the Sith.

You play as a former Padawan. A Padawan who is on the run from the Empire. However you myst complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order. As with many Star Wars films and games, you are accompanied by a trusty robotic sidekick. As well as a former Jedi Knight you must escape the wrath of the Empire in a story driven adventure game.

A story which takes you across ancient forests, windswept rock faces and haunted jungles. With the benefit of being free to decide where to go and when to go there. As you progress through the game you are able to unlock new powers and abilities. Opportunities to open up to re-traverse maps in new ways. Even use the Force to augment the way that you explore.

You are also able to combat the Empire in a number of ways with the innovative Lightsaber combat system, partnered with the Force you’ll be working your way though the Empire in no time! This game looks very pick up and play like, but may need some time with it to truly master!


Pre Order Star Wars Fallen Order by clicking here!

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Episode 329 E3 Special 2019 Part 1 w/Louise Blain

Team Sonic Racing

Worth An Hour? – Team Sonic Racing

“Worth an Hour” is the feature where we take a look at your favourite games and ask “Are they work an hour of your time?” This week we are taking a look at “Team Sonic Racing” a kart racing game, based around everyone’s favourite hedgehog – Sonic! Which is playable in single player or local and online multiplayer.

Team Sonic Racing: Features

You control one of 15 playable characters racing in an array of different courses using various different karts. These karts are locked to your character of choice and vary between each of the different characters. Not just in the way that they look but in the way that they handle, the way that they accelerate, the amount of top speed they have and how much that they can boost. Plus many other attributes! Each racer is either a Speed racer, a technique based racer or a power focused racer. Each type has their own unique skills. Which consequently will give them both advantages and disadvantages over the other competitors.

You race from a third person perspective and can perform a variety of tricks when in the air to gain boost. Other ways of gaining boost are drifting and you can also utilise a slingshot feature. Slingshot is where racers sit inside their teammates slip stream, do this for long enough and you can gain boost. Come outside of the slip stream and you are slingshoted! 

Much like in other kart racing games there are power ups and weapons. These are called Wisps and range from ghost where you are unable to be hit, cube, where you can lay down a big rock to prevent other racers from getting by and rockets, among many others. 

Power – Ups

There are LOADS of different power ups and weapons. Way too many to list, there are so many different ones that you can utilise during a race. Which makes it all that much more fun trying to use one that you haven’t used before. Plus if you find one that you don’t like or particularly want you can press circle to give it to a team mate. In a spot of bother and need some help. No worries, push circle when you aren’t holding a power and a team mate will give you one! What a great feature!

Again, like the power ups, there are loads of races and I mean LOADS! I got to take a go on Single Race, Grand Prix, Survival Mode, Daredevil and Ring Challenge, which all are a lot of fun. Especially ring challenge, you always find yourself trying to get more and more rings! At the end of each eace you get credits, these credits you can use to purchase things called “Mod Pods” these mod pods are like loot boxes. Inside these loot boxes are various things to modify your vehicles.

Racing Types

You can either race as a single racer or as a team! Teams are split into 3 racers per team, which separates it from other racers is that it focuses on cooperative gameplay. Win races though efficiency and teamwork. How? Well you get points based on well you work with your team. Even though speed isn’t a main reason for winning, your position at the end of the race still comes into play. So, the better the position of your teammates, the more chance you have of winning. Consequently, the team with the most points at the end wins!  


As you progress through the levels, the amount of opponents increases, the first level you get 1 opposing team, 2nd world, you get 2 teams, 3rd world, 3 teams and so on. It got quite hectic from the 3rd level onwards! Loads of fun!

As you progress through the worlds there are a series of challenges that you have to complete in each of the races to collect stars. In some races you have to get keys too which unlock various items for you. what I especially liked is that if you’re struggling there is a Tips Page which gives you a run down of everything. Very handy that!

Finally, there are three different racing difficulties, normal which is well normal, hard which is really hard. I’m quite a seasoned gamer and even I found it difficult, lord knows what “expert” is like!

Team Sonic Racing: Worth An Hour?

Overall this game is a lot of fun and definitely hours can be killed playing this one. Grab a few friends, team up and race!

So why not, purchase Team Sonic Racing by clicking here!

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Rage 2 Wasteland Superhero

Is Rage 2 worth an hour?


This is “Worth an Hour” where we ask whether something is “Worth an hour of your time” – today we are taking a look at the highly anticipated Rage 2!

Rage 2’s Plot

Rage 2 is set around 30 years from 2011’s Rage. The game is described as post-post apocalyptic. So, the world that we all knew from RAGE 1 has changed slightly. If we remind ourselves that in the first Rage, about 120 years prior to the events in the first game the earth was hit by a massive rock. Wiping the majority of mankind out. Leaving behind a wasteland, littered with factions, bandits and mutants.

Skip forward to 2019 and Rage 2, the wasteland is now booming with life. While there is the dusty deserts and wrecked ruins. Living, breathing areas such as swaps and colourful forests are apparent. There is life starting to emerge from the devastation.


You take on Walker. A special kind of ranger. SPOILER ALERT! Well, it’s in the first mission and it’s a tutorial mission, so can it be classed as a spoiler? Anyway, Aunt Prowley takes him on and raises him after the death of his parents. She get’s stabbed by General Cross. You then find yourself in an area where a holographic version of Prowley informs you of special powers that you possess.

Walker is one of the last remaining rangers in the wasteland of Rage 2. Walker is an Arkist. An Arkist is one of a select few who, from the old world, was frozen in freezers before the huge rock hit. He was infected with Nanotrites. A Nanobot which prolongs his life and gives him special abilities.

The Nanotrites are also responsible for the main villains in Rage 2. The Authority and General Cross. The Authority aren’t a pushover either. They’re highly equipped and have their sights set on the Nanotechnology to have complete control over the wasteland.

It is now your job as Walker to prevent General Cross and the authority from making everyone’s life a misery. You must take down the dictatorship of General Cross.

Although Rage 2 continues the story of Rage 1, I, personally don’t think that it is necessary for a play through. It’s a completely different story. 

Huge thanks To GameGator for the breakdown of the plot, you can find a very impressive write up of Rage 2 by clicking here!


Firstly the game looks FANTASTIC, I played this on a Playstation 4 slim and not the Pro, on a 55” HDTV and it looks beautiful and despite the wasteland that it is set in, the colours really do POP!

The graphics are incredible and the level of detail is something to be in awe of. But what sets Rage 2 apart from the rest of the shooters out there is the sheer colour that is in this game.

Think Mad Max went crazy and start playing with your little brothers finger painting kit and got luminous paint EVERYWHERE. That’s Rage 2. Think Coachella and the 70’s had a baby. That’s Rage 2.

There’s lots of luminous and florescent pinks, blue’s, purples, it’s everywhere and it’s a breath of fresh air. Especially when you activate the game’s OVERDRIVE feature. (Which you get by eliminating members of the authority in quick succession, which gains you combos, get enough combos to build up the overdrive meter and boom you’re like a kid in a candy shop after drinking 2L of soda. Your health get’s a slight increase, which increases as you go up the upgrade tree.) The whole screen gets colourful and you’re off wrecking havoc like there’s no tomorrow. – Though despite the vast amounts of colour in this game, there is a lot of gore!


Now understanding all the different characters within the game can be a little difficult for some. But what I especially liked in Rage 2 is that each time a character of relevance was introduced to you, before they tell you what they want from you, there’s a very short breakdown from Walker himself. Detailing who this person is and why they’re important.

Where to next?

Rage 2 is NOT linear. It is much like Grand Theft Auto. That’s not just because it is open world. It’s because there are your main missions which you could complete and be done with it. But, Rage 2 kind of forces you to complete side missions to increase your Walkers level before you move on to the next main mission. Therefore increasing the life of the game. There’s no rushing this one!

There’s also a range of projects that each of the three main characters give you that also need to be levelled up before you move on. Projects are perks that you can upgrade Walker with. They can help upgrade things like damage, how many grenades you can carry or how accurate your Wingstick is.

Rage 2 does NOT hold your hand, you have got to figure things out by yourself. That’s how I found it. The missions are listed above on kind of like a mini-map/compass which details where the next mission is and how far you are away from it. Plus along the way you will encounter things that aren’t listed on the map. They’re simply shown as a “?” A great way of promoting discoverability and not just rushing through from point A to point B.

Now, as I said previously Rage 2, does NOT hold your hand. Which is a great thing and makes playing this game more rewarding. On an early mission you have got to go back to the Winner’s Lounge after finishing a race. I found myself asking myself “Where on earth is the WINNERS LOUNGE?!” It weren’t until I wandered around aimlessly, opening the map a few times that I found it. Whether or not that’s indicative of how good of a gamer I am. I’ll let you decide that one.

Rage 2: Bosses

Speaking of how good you are as a gamer. Bosses are HUGE, MEAN and UGLY! They usually take form of monsters and they can be quite difficult to kill. I think it’s all down to how good you are as a gamer. I didn’t find them too difficult to kill. It was more the little minions around them that were more difficult. I got my rear end handed to me on more than one occasion.

As I did when trying to take over various strongholds, I made the mistake of trying to take out a higher difficulty of enemy. (The difficulty is listed before you decide to take them on, as kind of a warning to say. You may want to think twice about this) – I did find myself giving up on more than one occasion here. Sorry John Cena.

Rage 2: Vehicles

Lastly Vehicles. You will be using them a lot! You can fast travel. But I think it’s better to use a massive monster truck or a gun enabled car. It’s just so much fun to drive around in a barren wasteland and doing whatever you want! Point to note. Use your nitrous. I didn’t realise there was a boost button for a while and was wondering why the car feels so SLOW.

Rage 2: In Conclusion

Overall RAGE 2 is definitely worth an hour of your time. Many many many hours of your time in fact. It’s fantastic, frantic, hectic and crazy. But my god it’s insanely fun to play. I cannot stress that enough. It is a breath of fresh air and a blast to play.

Pick Rage 2 up this week. You will not regret it!

So, what are you waiting for? Purchase Rage 2 by clicking here!

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RAGE 2 + Haircuts = INSANITY

Bethesda came to town and collaborated with grooming specialist Huckle the Barber to get Londoners full of RAGE! Bethesda took over Huckle the Barber on Wednesday 15th May 2019 between 12pm-6pm and offered FREE haircuts inspired by the game.
Mullets, Mohawks, High Fades all for one day only. Those who got the look of RAGE 2 also got a copy of the game. So they not only got a free haircut they also got a free copy of the game!

Rage 2 – The Game

Rage 2 is a crazy game and a lot of fun too! It’s set in a post-apocalyptic world, you’re in control of the character Walker. There’s Ugly mutants to deal with. Furthermore there’s the treacherous Wasteland Samurais. Plus there’s peaceful buffalo. However, these buffalo now may or may not whisper insults under their breath.

Therefore you got to keep your wits about you. If it exists in this wide-open wasteland, there’s going to be a chance that it’s out to kill you.

Rage 2 is an open world, so be aware of the insane factions and lethal hazards, not forgetting the smug cliffs that await you. It’s chaotic out there!

RAGE 2 is out NOW on Xbox One, PlayStation 4, and PC. It’s a first person open world shooter from Avalanche Studios, ID Software and Bethesda Softworks. You can literally go anywhere, shoot anything and explode anything. It looks like serious serious fun! Purchase Rage 2 here!

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