Super Nintendo World

All Nintendo fans rejoice! There is going to be a Super Nintendo World Park this summer ahead of the Olympic Games! It’s all thanks to Universal Studios Japan. They recently released a teaser which features a song from Galantis and Charlie XCX

It’s just a teaser, with mostly CGI, so you won’t get an idea of what the rides or areas look like. But nonetheless we’re still very very excited to see what’s in store!

However, there was a site that launched and this detailed some rather interesting things. Such as a real life Mario Kart experience and being able to travel around the park on Yoshi’s back. How cool would that be! We’re intrigued as to how we can throw shells and banana peels at people. As who wouldn’t want to try Mario Kart for real!? Just don’t make us super small!

Also available are “power up Bands” this looks like a wearable park pass, or may be even a fast pass? We’ll know more once the park opens in the summer. There’s also going to be Mario-Style blocks in real life, not too sure if you can start climbing them though!

Furthermore Bloomberg reported that the wearable band and the accompanying smartphone app will allow visitors to the park to battle bosses and collect coins! So as the video says, you’ll get to “play in real world this summer”

Don’t want to go all the way to Japan (although this may be the BEST place to experience it!) Future parks will also come to Hollywood, Japan and Singapore!


(Pictures below are from Bloomberg Reporter Kurumi Mori’s Twitter feed)

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Charge and Store – Nintendo Switch

You have a Nintendo Switch. With plenty of games, a pro controller, joy cons and a Poke Ball. But how do you store them all? Can’t have them lying about and causing a mess or getting dusty. Or even worse, lost or broken! Therefore you need a storage solution! We have been trying out the Charge and Store by Venom for the Nintendo Switch. It’s fantastic!

Not only can you store up to six games safely. You can also charge your pro controller and joycons all at once! How convenient is that?! Especially if you keep your Switch docked and play on the big screen a lot. There’s no need to constantly be removing and plugging in your joy cons. They can stay charged nearer to you and never get lost!

There’s separate charge points for a Pro Controller, 2 Joy Con controllers and a Poke Ball. Better yet, there’s an LED charge indicator for when the controllers are fully powered. Furthermore it’s USB powered so you can either charge via a mans socket or USB powered device!

We think the Charge and Store is a fantastic little device and we think that ALL Nintendo Switch users should have one. You won’t be disappointed.

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Top 10 Virtual Turkeys – Thanksgiving 2019


Thanksgiving is TODAY! Thanksgiving is known for Turkey and we thought we would share a piece from another tech outlet, who have run down the Top 10 Virtual Turkeys of yesteryear. What is that I hear you ask? Well it’s pieces of tech that have flunked over the years, otherwise known as a Turkey!


This piece originally appeared in a newsletter from [InsideAR Nov.27th 2019] and was written by Alice Bonasio

Alice Bonasio is a journalist and consultant obsessed with the immersive technology space, including AR/VR/MR/XR and any other acronyms that fit into the realities spectrum. Over the past 15 years, Alice has advised a wide range of start-ups and corporations on digital transformation and communication strategy and is the Founder and Editor-in-Chief of Tech Trends. She also regularly contributes to publications such as Quartz, Fast Company, Wired, Playboy, The Next Web, Ars Technica, VRScout and many others. 

Top 10 Virtual Turkeys – Thanksgiving 2019


The Nintendo Virtual Boy is widely considered one of the company’s greatest failures. Yet it has also become a cult object!  Learning a bit more about it also provides us with useful context on how the company has approached its latest (and much better received) efforts with the Nintendo Labo VR.   So while the console itself has been a failure. It was also ahead of its time in many respects. With the technology developed by Nintendo has since been incorporated into many of its products to this day. And should you come across one at a garage sale somewhere, snap it up quickly! As fewer than 800,000 units were made worldwide, making it a valuable collector’s item.

Dissecting the Turkey

The Virtual Boy was is a 32-bit table-top video game console touted as the first of its kind to offer stereoscopic 3D graphics. That promised to totally immerse the players in their own private universe. Content fell well short of expectations, however, with only 22 games ever being released for the system. (A problem arguably still plaguing VR today) At the time of its release in 1995, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995. Around three and a half months after its North American release. Panned by critics and plagued by health and safety concerns, sales fell well short of expectations and production ceased by early 1996.

The Virtual Boy created an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine. Then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in “jumpy” images. So the company opted for a monochrome display.


Morton Heilig was known as the father of virtual reality, and for good reason. His Sensorama machine, which he patented in 1962, is one of the earliest examples of multimodal technology. Heilig was a multimedia creator in a time when the term hadn’t yet been invented. His concept of multi-sensory theater-like experiences was laid out in his 1955 paper The Cinema of the Future. Where he talks about being inspired by the concept of  “feelies”. Movies enhanced with sensory elements. Imagined in Aldous Huxley’s seminal Science Fiction tale Brave New World.

It’s probably fair to say that Heilig was ahead of his time. As he never did get funding to take his design into commercial production, so eventually abandoned it. Heilig died in 1997, yet his website – which bizarrely still says it’s “under construction” lists the Sensorama machine for sale to a serious collector or museum. The reported price tag on this piece of VR history is $1.5 million.

Dissecting the Turkey

He went on to build the Sensorama prototype to showcase that concept in practice. To experience a two-minute immersive experience, the user would insert a token, straddle a bucket seat, grasp a pair of handles, and place their eyes on viewing holes (safe in the knowledge that the clever design even incorporated UV lights that sterilized the equipment after each use) surrounded by vents.

There were five films to choose from, all shot by Heilig himself using a 3D camera he also invented and built from scratch, which filmed side-by-side 35mm simultaneously, had capacity for two 400 ft magazines, and yet was small enough to be used as a hand-held device. Intriguing titles included Belly Dancer, Dune Buggy, and, I’m a Coca-Cola Bottle. In Motorcycle, the simulation took you for a ride through New York as you felt the wind on your face, heard the noises of the city, and even smelt the food in the snack shops and the exhaust from the bus in front of you.


It seems strange to call something that happened just five years ago a “throwback,” but if tech time works like dog-years, in the immersive space things can move so fast it can feel more like fly-years. So as I cast my mind back when I first unwrapped my Samsung Gear VR and plugged what now seems like a very old and clunky phone on its front, it seems like another world from the sleek experience I can get from an Oculus quest for not that much more money.

This is why we’ve seen such a sharp fall in demand for mobile VR. Which finally caused Samsung to drop support for the Gear VR on its latest Samsung Galaxy models. Although it held on as long as it could.  Yet the fact we seem to be moving on from mobile VR shouldn’t make us overlook the contribution that the format. The Samsung Gear VR in particular – have had on the ecosystem. Although far from perfect, the price point and accessibility they offered bridged the gap between the ultra-basic cardboard introductions to the medium and the full-blown setups required by the HTC VIVE and Oculus Rift. There are still not many VR devices out there that can claim to have been sold out on the day of their release.

Dissecting the Turkey

The Samsung Gear VR was developed as a collaboration between Samsung and Oculus. Although the Samsung Gear VR consumer edition was released in November 2015. Samsung had obtained a patent in 2005 detailing the use of a mobile phone as the display for an HMD. However, mobile phone technology at the time limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally.

When in use, a compatible Samsung Galaxy device acts as the headset’s display and processor. While the Gear VR unit itself acts as the controller, which contains the field of view. As well as a custom Inertial Measurement Unit (IMU) for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on.


Thirty-three years ago the National Film Board of Canada commissioned a production called Transitions to be showcased at the country’s Expo 86 in Vancouver, the first-ever IMAX presentation using polarized glasses.  It was also the first full-color 3D IMAX film.  In an article published in The Province newspaper in June 1986, film critic Michael Walsh described how the experience was sure to be “every small child’s single most treasured memory of Expo 86”

So perhaps when we look at the past five years or so since this latest wave of enthusiasm for immersive technologies has started. It is useful to ponder on how long the technology has been enthusing people for

The difference now is that they no longer need an IMAX setup to do so. Although a portmanteau of random special effects would probably not be enough to keep audiences interested for long nowadays. Walsh’s experience also demonstrates how engaging content is key to getting people to embrace it.

Dissecting the Turkey

From a fixed position, McNabb’s camera puts dressed lumber, a gymnast and that wonderful teddy bear within our apparent reach.  Parallel tracking shots follow voyageur canoes along a wilderness river and a historic steam locomotive across the country. When McNabb tracks forward, the audience drives down a rural road behind a vintage automobile. Trots around a track just inches ahead of a harness racehorse and, briefly, sits astride a speeding motorcycle.”





The Forte VFX1 Headset was the most advanced, complex and expensive consumer VR system. That appeared on the market during the mid-1990s VR craze. It was released in 1995 and cost about $599. It comprised a helmet, a handheld controller, and an ISA interface board. For those keen on indulging in some retro gaming, you can still occasionally find operational headsets for sale. One sold on eBay recently for $240! There is a surprising amount of content available for it, including classic games such as Duke Nukem 3D.

Dissecting the Turkey

The helmet – which in looks and functionality comes pretty close to what was portrayed in the 1992 classic “Lawnmower Man”. Featured Two Degrees of Freedom (2DOF). Head tracking with internal sensors for pitch (70 degrees). Roll (70 degrees), and yaw (360 degrees) in addition to stereoscopic 3D and stereo audio.

It even had cool features which we see in modern VR headsets. Such as a “smart visor” that could be opened to allow the user to look at the outside world. Without taking off the whole thing.  The visuals, which by all accounts were very impressive for the time. Were delivered by dual 0.7″ 263 x 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance, with a 45-degree diagonal Field of View (FOV).  The helmet also included built-in stereo speakers and a condenser microphone.

A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll.  Audio, video, and tracking information was transmitted via the VIP Board. A 16-bit ISA card that received video input from the video card’s 26-pin VESA feature connector. Making this complex setup work was not for the faint-hearted though. As it required a lot of calibrating and setup with good old MS-DOS. For starters, the system’s “VIP” card needed to be installed into an ISA slot of the host PC. This worked together with the PC’s video-card connected via VESA bus to provide stereoscopic imagery on both screens of the HMD.


After Nintendo Labo announced the release of its VR software system, which includes a cardboard headset brings to mind some of the similar formats that populated our childhood experiences, such as the View-Master. Though the View-Master wasn’t technically considered virtual or augmented reality. The 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Dissecting the Turkey

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations. Shortly after the advent of color photographs. After going through a few iterations and discoveries of practical uses. The View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times. View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children. I will never forget how important the View-Master was to my childhood.


As far as I’m concerned, 2016 was a pretty good year for VR. People were starting to get really excited about the technology and some significant advances were being made, and I wrote my first article about VR Porn for Playboy. But it was also the end of an era. As Disney announced that it would be closing down its pioneering Indoor Interactive Theme Park, DisneyQuest. It was a relatively early proof of concept as to the appetite for location-based VR entertainment. Something that companies like The VOID are now reviving in a big way.

Not only that, but DisneyQuest was also the launchpad for many prominent careers in the immersive field. As those who worked for the company are still shaping the industry ecosystem. Case-in-point being Avi Bar-Zeev, who after working for them in the 90s moved to Microsoft and then Apple. Where he was rumored to be involved in the development of their AR glasses.

Dissecting the Turkey

Originally opened in 1998, the Orlando five-story indoor interactive theme park cost an estimated $90 million. Boasting (for the time) cutting edge computer graphics and HMDs.

Multi-sensory rides such as “Aladdin’s Magic Carpet” and “Ride the Comix” proved really popular for years. But by the end of the ’90s it was suffering from a lack of investment. Before finally closing its doors permanently and making way for a new attraction on July 3, 2017.



Most people associate Morton Heilig with the iconic Sensorama machine. Yet he invented something even before then. Eight years before the Sword of Damocles which is widely credited with being the first-ever VR headset. Yet in 1960 Heilig patented yet another pioneering VR invention: The Telesphere Mask, which to me looks much like an aluminum version of the Gear VR. And in a very real way, it actually was. The only real difference is that instead of connecting to a yet-to-be-invented smartphone. It linked to miniaturized TV tubes.

Heilig describes it in the patent filing as  “a telescopic television apparatus for individual use where the spectator is given a complete sensation of reality, i.e. moving three-dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents, and air breezes.”

Dissecting the Turkey

The amazing device was (unlike the Sword of Damocles) light enough to wear on your head. With adjustable ear and eye fixings. Like Sensorama, the mask proved a commercial failure way ahead of its time. Even as the second coming of VR dawned in 2016. It remained an obscure footnote in the history of immersive tech. Morton’s widow, Marianne Heilig, repeatedly tried to donate the historic piece to a museum that would display it. But was flatly rejected by places such as the Hollywood Museum even when she offered it for free.

In an interview for Tech Radar back in 2016 she said the whole thing made her feel very sad and demoralized:  “I’ve almost given up on this whole thing, but I’m not just going to give it away after a lifetime of struggle. I’m still working just to pay interest on the debt because I refuse to go bankrupt,” she told Holly Brockwell at the time


While 3D cinema is still a thing, especially in Asia. Major manufacturers such as Samsung have pulled 3D TV from their offering. Signaling the demise of the once-promising format. Given the fact that a lot of the companies involved in developing these 3D display technologies, are also involved in making AR/VR headsets. We are also likely to see some of the key innovations “recycled” into new products.

It is difficult to envisage a future where we are still buying giant screens to put into our homes for much longer. However, when displays are already emerging that allow for high-resolution immersive content to be consumed anytime, anywhere.

Dissecting the Turkey 

The buzz around 3D TV hit its peak around 2010. With companies hailing its immersive powers as the future of entertainment. The fact that all that investment has turned into one massive flop. Certainly fuels arguments for VR naysayers who are keen to draw parallels between the two.

There are certainly some lessons to be learned around the fact that no matter how cool a technology might be. If it doesn’t hit a sweet spot between practicality, price, and compelling content. It won’t snare consumers! Certainly not in the numbers needed to make it “the next big thing.”

However, the straight-up comparison is rather unfair if we look at the broader spectrum of immersive technology! (i.e. XR and Spatial Computing rather than narrower AR/VR applications) as opposed to 3D TV’s very narrow utility scope.


Back in the early 90s, Sega attempted to get into VR. In a very similar way in which Sony has done with the PSVR. Building peripheral virtual reality hardware for its most popular console. But things did not go well for the gaming giant. The Sega Genesis VR headset was a gigantic flop that never even got a proper release.

Given that this all happened 26 years ago! (Don’t know about you. But as someone who can still clearly remember losing myself in those Mega Drive games. That makes me feel old). It does put into perspective just how far things have advanced over the past few years. There’s no doubt that for anybody who bothers to look into the history of VR. That it’s a slow burner with plenty of pitfalls that will trip even the mightiest companies.

Dissecting the Turkey

So what went so terribly wrong? In 1991 Sega began development on a home VR headset, the Virtua VR, which was later rebranded as Sega VR. The company introduced the headset  – with its rather sleek (in a retro sort of way). Wrap-around-glasses design – at the 1993 Consumer Electronics Show. With an announced target price of $200. It got broadly covered in the press. Becoming one of the most eagerly anticipated holiday product releases of the year.

Yet when it came to testing the device in action. There were severe problems with it causing widespread motion sickness. Something that the VR industry has been working hard to address even to this day. In the end, it seems to have been a classic case of PR panic! That caused the company to simply cut its losses and pull the plug on the release of the Sega VR. Some of the technology developed was eventually repurposed onto the company’s arcade machines. But it certainly steered clear of the consumer VR market since.

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Goldeneye 007 REFRESHED!



Looks like lovers of the classic Nintendo 64 game, Goldeneye 007 is getting a remaster! Boy does it look really really really good! Three years have passed since we got a glimpse of how the iconic Nintendo 64 title would look with a fresh lick of modern paint.

Now the developers are back and this time they’ve brought some gameplay footage with them! So fans of the original and a new generation will get a taste of what Goldeneye 007 was like. They’ll soon realise what an iconic game it was and why many First Person Shooter fans love it so much.

Goldeneye 25 as it’s known began as an ambitious free to play game to port and remaster the original. It will be developed on the Unreal Engine and focuses on the classic solo campaign. While the game looks amazing, you may have to wait some time to play it. As it’s set for release in August of 2022. to celebrate the 25th anniversary of the original.

Painstaking work, but worth it.

We get a glimpse of the ‘Silo’ campaign gameplay, plus we can see the hard work that the duo have been doing. As you can clearly see the tireless work that must have gone on. Creating enhanced textures, lighting and character models based on the source material. However, despite creating all original assets, the map layouts and enemy placements remain untouched and exactly how they were in Goldeneye 007.

Looking at the “Silo” campaign gameplay, we can see the duo behind the updated version have been working tirelessly the last few years to create enhanced textures, lighting, and character models based on the source material. Despite creating all original assets, all the map layouts and enemy placements found in GoldenEye 25 will remain exactly the same as they are in GoldenEye 007.


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Nintendo Direct September

Last night’s Nintendo Direct September announcements came thick and fast and there was a lot to get through! However, us at How To Kill An Hour has got you covered! Below is the highlights of what was announced:

– Overwatch is confirmed for release on October 15
– Super Smash Bros. Ultimate is gaining a number of fighters
– More details on Luigi’s Mansion 3 and Pokémon Sword & Shield released
– Nintendo Switch Online is gaining 20 Super Nintendo games
– N64 classic Doom 64 will be released in November
– A new Star Wars: Jedi Knight game is coming


Firstly Overwatch, everyone’s favourite 6 vs team based first person shooter is heading to Nintendo switch on the 15th October!

Super Smash Bros


Super Smash Bros Ultimate Team Battle is gaining loads of new fighters one HUGE name that’s got a lot of buzz on the internet, is Banjo Kazooie! Also, they announced that beyond the fighters (5 additional) that will be available in the fighter pass, they are working on more fighters! Furthermore SNK Legend, Terry Bogart is coming to the popular fighting game!

Luigi’s Mansion 3

There was more information gathered about Luigi’s Mansion 3 during Nintendo Direct. Every floor will have a theme. The Tomb Suites will house a pyramid inside of the hotel! Also inside the Mansion is a disco floor and a pirate themed restaurant! Furthermore a new ScreamPark mode was announced! ScreamPark is a mode where Team Luigi and Teem Gooigi will battle one on one, to defeat the most ghosts and collect the most coins by “piloting floaties with the Poltergust G-00”, and break the most targets. Don’t know about you but that sounds like A LOT OF FUN!

Pokemon Shield and Sword

Pokemon fans rejoice! A brand new set of Pokemon games were announced and revealed Sword and Shield.

Doom 64 for Nintendo Switch

Also, a version of Doom 64, the original Doom for Nintendo 64 was announced and boy does it bring back some glorious memories!

NEW GAMES for Nintendo Online announced at Nintendo Direct September

Nintendo Announced a total of 20 Super Nintendo Games for Nintendo Switch Online. So, not only that you’ll get to enjoy them while using a Super Nintendo style wireless controller! Available to purchase as a special offer which is exclusively for paid Nintendo Switch Online members!

A new Star Wars game

A brand new Star Wars game was announced for the Switch too! You play as a former student of Luke Skywalker. They have betrayed the Jedi Academy and it’s up to New Republic’s Kyle Katarn to restore order. Play Star Wars: Jedi Knight II: Jedi Outcast strikes back on 24th September!

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Nintendo Switch Lite

So, Nintendo are re-releasing the Nintendo Switch. However, this time, it’s smaller, lighter and more of a handheld than ever before. It’s called Nintendo Switch Lite.

How? Well, the Switch Lite is designed for handheld play, making it easier to play games when you are out and about.

The difference between the Lite and the bigger Switch is that the controllers are built into the controller. While this may be a disappointment to some, for others it makes it a lot easier to play. Not only because it has a control pad on the left hand side instead of buttons.

HD Rumble has been removed, as has the IR sensor and the screen has been reduced from 6.2 inches to 5.5inches.

Games such as 1,2 Switch and Mario party won’t work with the Nintendo Switch Lite because of the non detachable joy-cons. Plus games that are work in handheld mode are the only games that work.

Much like the larger Switch you can play up to 8 Nintendo Switch and Lite systems together to play multiplayer games and you can also play online using the Lite with a Nintendo Online membership.


The Lite comes in Grey, Turquoise and yellow and you can pre-order a Switch Lite here!

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Nintendo UK alongside the government-funded Digital Schoolhouse (DSH) programme are holding a Super Smash Bros tournament. Yes you read that right, a Super Smash Bros School Tournament.


Nintendo UK alongside the government-funded Digital Schoolhouse (DSH) programme are holding a Super Smash Bros tournament. Yes you read that right, a Super Smash Bros School Tournament.

The idea behind this initiative is to give school children a taste of the wider industry. Which includes the various roles from within the gaming industry. The DSH programme works with a total of 55 schools nationwide. Nintendo will help them run a Super Smash Bros. Ultimate Team Battle. The schools themselves will initially run an in-house tournament to find their best players. Then the top teams from each school will go on to face each other in a grand final. Sounds pretty cool right! Where was this when I was a kid?!

This isn’t just some small time tournament either. It will be run in the form of a proper eSports show. Therefore important roles such as team management, production and commentators will be there. Nintendo will be providing all of the equipment and materials required too. The hope with this is that it will reach at least 60 schools and 6,000 pupils.

“uniquely combines computing, fun, creativity and innovation, all of which are synonymous and at the heart of Nintendo’s values […] we want to be able to provide young adults with fun and unique experiences that will form positive lasting memories as well as foster the development of skillsets within students which they can take with them into their future.” Kalpesh Tailor, Nintendo UK’s head of communications

Schools can sign up to the Super Smash Bros School Tournament via the DSH website, so ask your teachers nicely! Then if selected schools have from September 2019 until February 2020 to run their in-house tournaments to determine their best team.

After the ‘heats’, from February/March 2020 each of the winning teams from each of the schools will compete in regional qualifiers. Then there’s a North vs South Semi Final. The North/South qualifier will see the teams face-to-face at a single venue. So at this point it gets pretty serious. The event is run by presenters, casters, and various other eSports / production roles for students.

Until it comes to the final. In April 2020, it will be held at the London Games Festival.

Super Smash Bros. Ultimate Team Battle isn’t the only game getting DSH love. Nintendo UK are working with them to create 2 further workshops using the Switch. The games are Super Mario Maker 2 and Labo. These games will teach parts of the curriculum. Though there isn’t much details on what yet.


Wish I had a Super Smash Bros School Tournament when I went to school! How cool would that have been?

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Fire Emblem: Three Houses – Worth An Hour?

We recently got our hands on an incredible Japanese Role Playing Game and absolutely loved it! It’s called Fire Emblem: Three Houses and if you’re an RPG fan, you’re going to want to pick this one up!

Fire Emblem: Three Houses Plot

In Fire Emblem: Three Houses, you take on a student of one of three houses and you have to lead them through their academic lives. In tactical turn based battles, filled with lots of different and interesting strategic twists along the way. However, if your character was to be eliminated, that’s it. Perma-death. There’s no respawns in this one!

The continent of Fódlan is divided into three different ruling nations. At hte center of it lies Garreg Mach Monastery. This is the home to the officers of the Academy. It is here where you, a potential future leader of Fódlan train. You are a mercenary turned teacher. It is up to you to choose which of the Academy’s three houses to lead into their academic lives and on the battlefield! In turn based battles all across Fódlan, the class assignments will see you and your pupils head into battle!

A Fire Emblem first!

In a first of Fire Emblem, battalions of troops will follow your units for support. It all comes down to how good your leadership is, as how well your students fare, reflects on you. So it is best to choose the best strategy! Nuture them to the best of your ability as it is up to you to help them reach their potential at the Officers Academy.

You are even able to freely roam the grounds of the Garreg Mach Monastery. Find yourself between lectures undertaking assignments to best get ot know your students. Increasing your bond with them and gather useful intel for use on the battlefield!


However, is It worth an Hour of your time? Mr Midas certainly thinks so and we do so as well, it’s a stellar Japanese Japanese Role Playing Game and it’s definitely worth picking up!

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Mario Kart Tour

Mario Kart Tour originally was planned to be released on mobile platforms in March of this year (2019). As Nintendo delayed the release of a mobile version of the the ever popular karting game to give it a nice polish.

Now, Nintendo have announced that the official launch date for Mario Kart Tour. That release date is not too far away at all. You can strap in, put the pedal to the metal on September 25th. For those eager to play Mario Kart Tour you can sign up for pre-registrations for both the Android and iOS versions of the game on the game’s official website. By doing this, players will be notified as soon as the game is ready to download.

There was a closed beta of the game and up until now, Nintendo didn’t give too much information away about Mario Kart Tour. The game features race courses inspired by iconic real world cities which rotate every two weeks. The game is “free-to-start”, which means players will have to decide whether to spend money on it. The Microtransactions will be used to unlock features and perhaps even characters.

This game looks absolutely incredible and we cannot wait to give it a go for ourselves. Nintendo will be releasing more information via their official Twitter account. So keep an eye on Twitter for more details as the games release date approaches.




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330 E3 Special Part 2 w/Louise Blane