Samsung Galaxy S20 Ultra New Phone Who Dis EP3

Top 10 Virtual Turkeys – Thanksgiving 2019


Thanksgiving is TODAY! Thanksgiving is known for Turkey and we thought we would share a piece from another tech outlet, who have run down the Top 10 Virtual Turkeys of yesteryear. What is that I hear you ask? Well it’s pieces of tech that have flunked over the years, otherwise known as a Turkey!


This piece originally appeared in a newsletter from [InsideAR Nov.27th 2019] and was written by Alice Bonasio

Alice Bonasio is a journalist and consultant obsessed with the immersive technology space, including AR/VR/MR/XR and any other acronyms that fit into the realities spectrum. Over the past 15 years, Alice has advised a wide range of start-ups and corporations on digital transformation and communication strategy and is the Founder and Editor-in-Chief of Tech Trends. She also regularly contributes to publications such as Quartz, Fast Company, Wired, Playboy, The Next Web, Ars Technica, VRScout and many others. 

Top 10 Virtual Turkeys – Thanksgiving 2019


The Nintendo Virtual Boy is widely considered one of the company’s greatest failures. Yet it has also become a cult object!  Learning a bit more about it also provides us with useful context on how the company has approached its latest (and much better received) efforts with the Nintendo Labo VR.   So while the console itself has been a failure. It was also ahead of its time in many respects. With the technology developed by Nintendo has since been incorporated into many of its products to this day. And should you come across one at a garage sale somewhere, snap it up quickly! As fewer than 800,000 units were made worldwide, making it a valuable collector’s item.

Dissecting the Turkey

The Virtual Boy was is a 32-bit table-top video game console touted as the first of its kind to offer stereoscopic 3D graphics. That promised to totally immerse the players in their own private universe. Content fell well short of expectations, however, with only 22 games ever being released for the system. (A problem arguably still plaguing VR today) At the time of its release in 1995, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995. Around three and a half months after its North American release. Panned by critics and plagued by health and safety concerns, sales fell well short of expectations and production ceased by early 1996.

The Virtual Boy created an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine. Then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in “jumpy” images. So the company opted for a monochrome display.


Morton Heilig was known as the father of virtual reality, and for good reason. His Sensorama machine, which he patented in 1962, is one of the earliest examples of multimodal technology. Heilig was a multimedia creator in a time when the term hadn’t yet been invented. His concept of multi-sensory theater-like experiences was laid out in his 1955 paper The Cinema of the Future. Where he talks about being inspired by the concept of  “feelies”. Movies enhanced with sensory elements. Imagined in Aldous Huxley’s seminal Science Fiction tale Brave New World.

It’s probably fair to say that Heilig was ahead of his time. As he never did get funding to take his design into commercial production, so eventually abandoned it. Heilig died in 1997, yet his website – which bizarrely still says it’s “under construction” lists the Sensorama machine for sale to a serious collector or museum. The reported price tag on this piece of VR history is $1.5 million.

Dissecting the Turkey

He went on to build the Sensorama prototype to showcase that concept in practice. To experience a two-minute immersive experience, the user would insert a token, straddle a bucket seat, grasp a pair of handles, and place their eyes on viewing holes (safe in the knowledge that the clever design even incorporated UV lights that sterilized the equipment after each use) surrounded by vents.

There were five films to choose from, all shot by Heilig himself using a 3D camera he also invented and built from scratch, which filmed side-by-side 35mm simultaneously, had capacity for two 400 ft magazines, and yet was small enough to be used as a hand-held device. Intriguing titles included Belly Dancer, Dune Buggy, and, I’m a Coca-Cola Bottle. In Motorcycle, the simulation took you for a ride through New York as you felt the wind on your face, heard the noises of the city, and even smelt the food in the snack shops and the exhaust from the bus in front of you.


It seems strange to call something that happened just five years ago a “throwback,” but if tech time works like dog-years, in the immersive space things can move so fast it can feel more like fly-years. So as I cast my mind back when I first unwrapped my Samsung Gear VR and plugged what now seems like a very old and clunky phone on its front, it seems like another world from the sleek experience I can get from an Oculus quest for not that much more money.

This is why we’ve seen such a sharp fall in demand for mobile VR. Which finally caused Samsung to drop support for the Gear VR on its latest Samsung Galaxy models. Although it held on as long as it could.  Yet the fact we seem to be moving on from mobile VR shouldn’t make us overlook the contribution that the format. The Samsung Gear VR in particular – have had on the ecosystem. Although far from perfect, the price point and accessibility they offered bridged the gap between the ultra-basic cardboard introductions to the medium and the full-blown setups required by the HTC VIVE and Oculus Rift. There are still not many VR devices out there that can claim to have been sold out on the day of their release.

Dissecting the Turkey

The Samsung Gear VR was developed as a collaboration between Samsung and Oculus. Although the Samsung Gear VR consumer edition was released in November 2015. Samsung had obtained a patent in 2005 detailing the use of a mobile phone as the display for an HMD. However, mobile phone technology at the time limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally.

When in use, a compatible Samsung Galaxy device acts as the headset’s display and processor. While the Gear VR unit itself acts as the controller, which contains the field of view. As well as a custom Inertial Measurement Unit (IMU) for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on.


Thirty-three years ago the National Film Board of Canada commissioned a production called Transitions to be showcased at the country’s Expo 86 in Vancouver, the first-ever IMAX presentation using polarized glasses.  It was also the first full-color 3D IMAX film.  In an article published in The Province newspaper in June 1986, film critic Michael Walsh described how the experience was sure to be “every small child’s single most treasured memory of Expo 86”

So perhaps when we look at the past five years or so since this latest wave of enthusiasm for immersive technologies has started. It is useful to ponder on how long the technology has been enthusing people for

The difference now is that they no longer need an IMAX setup to do so. Although a portmanteau of random special effects would probably not be enough to keep audiences interested for long nowadays. Walsh’s experience also demonstrates how engaging content is key to getting people to embrace it.

Dissecting the Turkey

From a fixed position, McNabb’s camera puts dressed lumber, a gymnast and that wonderful teddy bear within our apparent reach.  Parallel tracking shots follow voyageur canoes along a wilderness river and a historic steam locomotive across the country. When McNabb tracks forward, the audience drives down a rural road behind a vintage automobile. Trots around a track just inches ahead of a harness racehorse and, briefly, sits astride a speeding motorcycle.”





The Forte VFX1 Headset was the most advanced, complex and expensive consumer VR system. That appeared on the market during the mid-1990s VR craze. It was released in 1995 and cost about $599. It comprised a helmet, a handheld controller, and an ISA interface board. For those keen on indulging in some retro gaming, you can still occasionally find operational headsets for sale. One sold on eBay recently for $240! There is a surprising amount of content available for it, including classic games such as Duke Nukem 3D.

Dissecting the Turkey

The helmet – which in looks and functionality comes pretty close to what was portrayed in the 1992 classic “Lawnmower Man”. Featured Two Degrees of Freedom (2DOF). Head tracking with internal sensors for pitch (70 degrees). Roll (70 degrees), and yaw (360 degrees) in addition to stereoscopic 3D and stereo audio.

It even had cool features which we see in modern VR headsets. Such as a “smart visor” that could be opened to allow the user to look at the outside world. Without taking off the whole thing.  The visuals, which by all accounts were very impressive for the time. Were delivered by dual 0.7″ 263 x 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance, with a 45-degree diagonal Field of View (FOV).  The helmet also included built-in stereo speakers and a condenser microphone.

A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll.  Audio, video, and tracking information was transmitted via the VIP Board. A 16-bit ISA card that received video input from the video card’s 26-pin VESA feature connector. Making this complex setup work was not for the faint-hearted though. As it required a lot of calibrating and setup with good old MS-DOS. For starters, the system’s “VIP” card needed to be installed into an ISA slot of the host PC. This worked together with the PC’s video-card connected via VESA bus to provide stereoscopic imagery on both screens of the HMD.


After Nintendo Labo announced the release of its VR software system, which includes a cardboard headset brings to mind some of the similar formats that populated our childhood experiences, such as the View-Master. Though the View-Master wasn’t technically considered virtual or augmented reality. The 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Dissecting the Turkey

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations. Shortly after the advent of color photographs. After going through a few iterations and discoveries of practical uses. The View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times. View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children. I will never forget how important the View-Master was to my childhood.


As far as I’m concerned, 2016 was a pretty good year for VR. People were starting to get really excited about the technology and some significant advances were being made, and I wrote my first article about VR Porn for Playboy. But it was also the end of an era. As Disney announced that it would be closing down its pioneering Indoor Interactive Theme Park, DisneyQuest. It was a relatively early proof of concept as to the appetite for location-based VR entertainment. Something that companies like The VOID are now reviving in a big way.

Not only that, but DisneyQuest was also the launchpad for many prominent careers in the immersive field. As those who worked for the company are still shaping the industry ecosystem. Case-in-point being Avi Bar-Zeev, who after working for them in the 90s moved to Microsoft and then Apple. Where he was rumored to be involved in the development of their AR glasses.

Dissecting the Turkey

Originally opened in 1998, the Orlando five-story indoor interactive theme park cost an estimated $90 million. Boasting (for the time) cutting edge computer graphics and HMDs.

Multi-sensory rides such as “Aladdin’s Magic Carpet” and “Ride the Comix” proved really popular for years. But by the end of the ’90s it was suffering from a lack of investment. Before finally closing its doors permanently and making way for a new attraction on July 3, 2017.



Most people associate Morton Heilig with the iconic Sensorama machine. Yet he invented something even before then. Eight years before the Sword of Damocles which is widely credited with being the first-ever VR headset. Yet in 1960 Heilig patented yet another pioneering VR invention: The Telesphere Mask, which to me looks much like an aluminum version of the Gear VR. And in a very real way, it actually was. The only real difference is that instead of connecting to a yet-to-be-invented smartphone. It linked to miniaturized TV tubes.

Heilig describes it in the patent filing as  “a telescopic television apparatus for individual use where the spectator is given a complete sensation of reality, i.e. moving three-dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents, and air breezes.”

Dissecting the Turkey

The amazing device was (unlike the Sword of Damocles) light enough to wear on your head. With adjustable ear and eye fixings. Like Sensorama, the mask proved a commercial failure way ahead of its time. Even as the second coming of VR dawned in 2016. It remained an obscure footnote in the history of immersive tech. Morton’s widow, Marianne Heilig, repeatedly tried to donate the historic piece to a museum that would display it. But was flatly rejected by places such as the Hollywood Museum even when she offered it for free.

In an interview for Tech Radar back in 2016 she said the whole thing made her feel very sad and demoralized:  “I’ve almost given up on this whole thing, but I’m not just going to give it away after a lifetime of struggle. I’m still working just to pay interest on the debt because I refuse to go bankrupt,” she told Holly Brockwell at the time


While 3D cinema is still a thing, especially in Asia. Major manufacturers such as Samsung have pulled 3D TV from their offering. Signaling the demise of the once-promising format. Given the fact that a lot of the companies involved in developing these 3D display technologies, are also involved in making AR/VR headsets. We are also likely to see some of the key innovations “recycled” into new products.

It is difficult to envisage a future where we are still buying giant screens to put into our homes for much longer. However, when displays are already emerging that allow for high-resolution immersive content to be consumed anytime, anywhere.

Dissecting the Turkey 

The buzz around 3D TV hit its peak around 2010. With companies hailing its immersive powers as the future of entertainment. The fact that all that investment has turned into one massive flop. Certainly fuels arguments for VR naysayers who are keen to draw parallels between the two.

There are certainly some lessons to be learned around the fact that no matter how cool a technology might be. If it doesn’t hit a sweet spot between practicality, price, and compelling content. It won’t snare consumers! Certainly not in the numbers needed to make it “the next big thing.”

However, the straight-up comparison is rather unfair if we look at the broader spectrum of immersive technology! (i.e. XR and Spatial Computing rather than narrower AR/VR applications) as opposed to 3D TV’s very narrow utility scope.


Back in the early 90s, Sega attempted to get into VR. In a very similar way in which Sony has done with the PSVR. Building peripheral virtual reality hardware for its most popular console. But things did not go well for the gaming giant. The Sega Genesis VR headset was a gigantic flop that never even got a proper release.

Given that this all happened 26 years ago! (Don’t know about you. But as someone who can still clearly remember losing myself in those Mega Drive games. That makes me feel old). It does put into perspective just how far things have advanced over the past few years. There’s no doubt that for anybody who bothers to look into the history of VR. That it’s a slow burner with plenty of pitfalls that will trip even the mightiest companies.

Dissecting the Turkey

So what went so terribly wrong? In 1991 Sega began development on a home VR headset, the Virtua VR, which was later rebranded as Sega VR. The company introduced the headset  – with its rather sleek (in a retro sort of way). Wrap-around-glasses design – at the 1993 Consumer Electronics Show. With an announced target price of $200. It got broadly covered in the press. Becoming one of the most eagerly anticipated holiday product releases of the year.

Yet when it came to testing the device in action. There were severe problems with it causing widespread motion sickness. Something that the VR industry has been working hard to address even to this day. In the end, it seems to have been a classic case of PR panic! That caused the company to simply cut its losses and pull the plug on the release of the Sega VR. Some of the technology developed was eventually repurposed onto the company’s arcade machines. But it certainly steered clear of the consumer VR market since.

Keep up to date with everything How To Kill An Hour by signing up to our newsletter by clicking here!

Let us know what you think of the show by clicking here!

Click here to subscribe to our YouTube Channel to see more amazing ways to kill time!

Follow us on Twitch by clicking here! 

Samsung Galaxy Note10+

Marcus has recorded a new #NewPhoneWhoDis and this time round he is joined by Julia Hardy and they are testing the Samsung Galaxy Note10+. This little machine is very very powerful. Samsung are describing it as a computer, gaming console and a professional camera. All in one. It’s also a IP68 rated phone. Water tight!


The Galaxy Note10+ has superfast charging and can charge with 25W of power. Plus it has Wireless Charging on it too. The Galaxy Note10+ has a 4300mAh battery whilst the Note10 has a 3500mAh battery. You can even share the power with the back of the device with the Wireless PowerShare feature. Charge Galaxy Buds or Qi – Compatible devices with it.

The Note10+ comes with 512GB internal storage which is expandable to an extra 1TB with an external microSD card.

    On Galaxy Note10
    On Galaxy Note10+
    On Galaxy Note10+ 5G
    On Galaxy Note10+
    On Galaxy Note10+ 5G
The Galaxy Note10+ can also use two SIM cards at once. How cool is that?! The Galaxy Note10+ offers a Hybrid SIM port, so you can either add an extra SIM card or a microSD card, depending on your needs.


Rather impressively too the Note 10 and Note 10+ come with SUPER fast RAM!
  • RAM512GBON Galaxy Note10+
  • RAM58GBON Galaxy Note10
The Note 10+ has a vapour cooling system, which makes it perfect for gamers. Furthermore the immersive AR combined with the Infinity-O display and Dolby Atmos makes the gaming experience that much more immersive.

Samsung Note10+ Computer Power

Using the Samsung DeX you can use your phone like a computer. Drag and drop files from device to device and make quick edits on the big screen. Even work on the phone whilst connected to the computer via a USB cable.

The Samsung Note 10+ also has the ability to protect your data with hardware backed and multi layered Knox security platform. Furthermore the Facial recognition and Ultrasonic Fingerprint scanner keeps your device super secure. You can also use a PIN, pattern or password.


The Samsung Note10+ has a POWERFUL camera. There’s 4 cameras in total. 1 on the front and 3 on the rear. Whilst DepthVision is only capable on the Note 10+.

Blur out backgrounds with video bokeh, add special effects in real time and even use the Zoom-in Mic to record the specific sounds that you want.


Best Mobile Camera

iPhone vs @SamsungUK Galaxy S10+ Vs @HuaweiMobileUK Mate 20 Pro Vs @GoogleUK Pixel Vs @HTC_UK One Plus 6T – which camera wins?

Samsung Galaxy S10

Samsung Galaxy S10: Get it at the right price!

First of all, as gadget lovers we all want the latest and greatest phone that’s out every year. While that may be the Samsung Galaxy S10 or the Apple phone out later on this year. The phone’s available on offer are getting dearer and dearer though., have listed ways in which give us, the punters the best way to save some cash when buying new phones. Looking at the best contract or the best solution when trading in phones. Furthermore they’ll look at the best deals in buying and selling phones and sim only options.

Rob Baillie’s Tips

If you want the new Samsung Galaxy S10 or are waiting for the Galaxt Fold, will have the best solution for you. While, phones are getting dearer and they want to help.

“This was an interesting gamble for Samsung. The rush to seize the spotlight ahead of the biggest mobile event of the year meant they risked splitting the interest – deflecting buyers away from a very impressive S10 flagship handset, and towards the technically flashy, futuristic Fold device, that is at a price point which it can’t really back up yet in terms of proving value, that said sales are looking strong suggesting their new model does enough to get people upgrading.

The good news is that recycling prices have held steady in the aftermath of the launch, despite older phones typically declining in value when a new model is launched. In the four days leading up to the launch the average Samsung device trade in value was £70.66, and the four days after it was £70.78 with the average S9 losing less than £1 off the best price in the period before” Rob Baillie, mobile expert at

Not so Smart

Rob even gave some advice for those not looking to have all the latest gizmo’s:

“If you’re not yet ready to make that kind of investment, there are some fantastic phones on the market at the moment that won’t cost you thousands but also a lot of competing messages. The average consumer is likely to be lost in jargon-heavy white noise – do they need 5G? Do they need a bigger screen? Do they need a smaller screen? – when what they really want is a stable phone with a good performance and battery life. The market is about to be flooded with options and the risk is it will simply leave consumers with analysis paralysis, choosing to make no choice at the risk of making the wrong one. This is why we have rounded up the best options on the market.” Rob Baillie, mobile expert at

Trade In’s

To save some cash you can unlock your mobile at no additional cost to you once you are out of contract. So, all you have to do is phone your provider. Consequently, you can sell it to a much wider market this way. Furthermore you can get an additional 10% on what you would’ve received if you want to trade it in! Also, see below for a look at what you can be entitled to:

Device Working
Samsung Galaxy S6 32GB £             73.00
Samsung Galaxy S8 64GB £           220.10
Samsung Galaxy S7 32GB £           121.00
Samsung Galaxy S7 Edge 32GB £           123.10
Samsung Galaxy S9 64GB £           300.26
Samsung Galaxy S6 Edge 32GB £            95.00
Samsung Galaxy S8 Plus 64GB £           248.20
Samsung Galaxy S8 64GB £           203.00
Samsung Galaxy S9 Plus 64GB £           280.20
Samsung Galaxy S5 16GB £            36.00
Samsung Galaxy S9 64GB £            300
Apple iPhone 6 16GB £           85.00
Apple iPhone 7 32GB £           178.10
Apple iPhone 8 64GB £           321.10
Apple iPhone X 64GB £           476.10
Apple iPhone XS 64GB £           645.00

 Rob Baillie’s Picks


BUY: A Samsung Galaxy s10e 128GB on O2 via e2save , with £190 upfront cost, 4GB of data and unlimited minutes and texts

Monthly price: £29

SELL: Samsung Galaxy S8 64GB for £220.10

NEW EQUIVALENT MONTHLY PRICE: No upfront cost and £27.75 per month


BUY: Galaxy S10 plus with 128GB of memory on ee via Metrophone with no upfront cost and a mighty 60GB of data

Extras: unlimited minutes and texts + £25 auto-cashback

Monthly price: £58.00

SELL: Galaxy S9 Plus 64GB for £280.20



BUY: Galaxy S10 128GB on EE via with 50GB of data

Extras: unlimited minutes and texts

Monthly price: £43 + £99 for the handset

SELL: Galaxy S9 64GB for £300

NEW EQUIVALENT MONTHLY PRICE: No upfront cost and £34.62 a month

(Compare my Mobile)

For additional deals please click here!

Keep up to date with everything How To Kill An Hour by signing up to our newsletter by clicking here!

So, let us know what you think of the show by clicking here!

Click here to subscribe to our YouTube Channel to see more amazing ways to kill time!

Also, follow us on Twitch by clicking here!

Samsung S10

Samsung Galaxy S10, Fold and much more!

Samsung recently announced a bunch of new phones including a brand new foldable smartphone called the Galaxy Fold. We have a plethora of Samsung Galaxy S10 information to tell you all about, plus new wearables!

Samsung S10

So, Samsung announced a total of 4 different variations of their flagship phone this year. The Samsung Galaxy S10, S10+, S10e and the S10 5G version.

The Samsung Galaxy S10 has an Infinity-O AMOLED display, which this time round has got rid of the notch and replaced it with a keyhole design. The only thing that’s preventing the S10 to be fully screen is the camera and we’re sure that at some point in the near future we will definitely see a full screen phone.

The Samsung Galaxy S10, has a 6.1″ display, the S10+ 6.4″, both are curved QUad HD+ screens and come with an inscreen fingerprint reader. Surprisingly the S10 5G version has an even bigger screen that the S10+ at 6.7″ Cameras are very impressive on the S10 too. Both the higher end models have a 12MP camera with variable aperture (f/1.5 and f/2.4), that’s for the ‘main’ camera. There’s three in total. The ultra wide camera is 16MP and has a f/2.2 aperture. The telephoto has a f/2.4 camera. The selfie camera is 10Mp. Field of view portrait style photo’s are only possible on the larger end models, that being the S10+ and 5G version.

Both the Samsung Galaxy S10 and S10+ have 8GB RAM and 128GB of storage. However, if you’re pockets are deep you can go to 12GB RAM and an INCREDIBLE 1TB of storage, and that’s not including the optional microSD card slot for storage either! The high end 5G version is only available at 8GB RAM and no storage expansion. It’s also a little thicker than the other models too. The 5G version also has the biggest battery out of them all, standing at a crazy 4,500mah battery.  S10 and S10+ will be available on March 8th, costing $900 and $1000.

Release for the Samsung Galaxy S10 5G for the UK is at the beholden of carriers in the UK adopting 5G. Furthermore the Samsung Galaxy S10’s also have inductive charging on them so users can charge their Galaxy Buds, or Galaxy Watch Active on them. Even their phones. By simply placing the products on the rear of the devices.

The S10e is to rival the cheaper iPhone XR and as you’d expect, it’s slightly less powerful than it’s bigger brothers. There’s 6GB of RAM and only 256GB of storage, however, you can add in storage via the microSD slot. The screen is also smaller at 5.8″ flat Full HD+ AMOLED display. No in-screen fingerprint reader either. There’s a sensor on the side of the handset instead. Camera’s are the same, yet, there’s no telephoto or depth sensor on the front. March 8th is when you’ll be hable to get your hands on it and at a lower price too at $750.

Galaxy Fold

So, foldable phones are here and Samsung are the first to the punch with the Galaxy Fold. It’s as you’d expect. EXPENSIVE! $1,980 to be exact.

The screen is 7.3″ when folded out and the screen on the front is 4.6″. You could argue that the screen on the front is the secondary screen. Especially as it’s so small and designed just to show important information.Both screens are AMOLED, while the screen on the inside is described as Flex AMOLED.

It’s when you open up the device is when you get much more detail. Therefore much more real estate to do whatever you want, even run up to 3 apps at once if you wish. Watch a video on YouTube, whilst sharing it on Twitter and talking about it on WhatsApp. The smaller screen for example can show you basic information on Google Maps on the front, however, open it up and you see much more of your route.

There’s 12GB of RAM in this bad boy, 512GB of storage and a 4,380mAh battery to power it all. There’s 3 rear cameras, 2 front cameras and a 10MP sensor on the cover, therefore you’re never without a camera.

Galaxy Buds

As stated above the Galaxy Buds can be charged by placing them in their case and putting them on the rear of the Galaxy S10. They sell for $130 when they release on March 8th. However if you pre-order a Galaxy S10, you’ll get a pair thrown in for free.

The buds have Ambient Sound mode, that will make the sound around you clearer. You can activate it by taping them, this is Quick Ambient Mode. They also have “adaptive dual microphones” this will help people who are at the other end of phone calls hear you clearer. Regardless of how noisy the environment you’re in is. The way that this works is via the “inner mic” this will pick up your voice internally when in a busy environment. The Buds are able to sense your environment and will switch from the mic on the outside to the inside. Samsung have described the Galaxy Buds as use for both listening and talking.

They’ll last 6hrs when listening to music on a single charge or 5hrs when talking. The case, which comes with the buds as standard, will provide an additional 7hrs of battery life if you run out of charge when out and about. You can also quick charge these. 15mins will give you 1.5hrs of charge.


Galaxy Watch Active

Samsung also showed off a brand new fitness first focused smartwatch. It has blood pressure monitoring, stress tracker, automatic workout detection. The stress tracker will give users breathing exercises to users when it feels as though it’s user is overwhelmed. The Galaxy Watch Active is also smaller than the Galaxy Watch that is out now, additionally it’s thinner too, making it mroe comfortable to wear. Not only in workouts but every day too. It’s also out on March 8th alongside the S10 and sells for $199.




Photos courtesy of Samsung


Listen to the guys chatting about this by clicking here!

Keep up to date with everything How To Kill An Hour by signing up to our newsletter by clicking here!

Let us know what you think of the show by clicking here!

Click here to subscribe to our YouTube Channel to see more amazing ways to kill time!

Follow us on Twitch by clicking here!

10 year Challenge for Phones

#10YearChallenge – Smartphone Edition

The #10YearChallenge has only just finished sweeping the world. However, what would the #10YearChallenge look like if our smartphones undertook this challenge instead? CompareMyMobile have undertook a really cool study on how the smartphone world looked 10years ago. It’s very suprising to be fair! We’ve come a very long way!

For example 10 years ago only 17% of adults had a smartphone, compared to a whopping 78% of adults currently. Which as a result we are more addicted to our smartphones than we ever were. They’ve also changed in a number of other ways

  • Costs – the mobile phones of today are in some cases 7 times more expensive than they were in 2009
  • Memory capacity – it has increased 16 times in some cases
  • Display is twice as big (or more!) compared to mobile phones in 2009
  • Camera – smartphone cameras today have at least 3 times (or more pixels) than in 2009 has compiled a list of the most talked about phones in 2009 and compared them to their 2019 rivals from the same manufacturer. They also took a look at what contracts were on offer to punters in 2009 too!


They discovered that in 2009, upfront costs for phones and monthly payments were a lot cheaper (unsurprisingly) however, what is shocking is that some of the 2019 prices compared to their 2009 equivalent have TRIPLED! Whereas mobile devices were affordable in 2009 when looking at upfront costs. While in some cases monthly payments are fairly similar. The one thing that is surprising. If you look at all of the contracts today for smartphones. It’s normal to expect Gigs of data. It’s crazy to think now, but in 2009, some networks were charging  £5 per megabyte for internet usage!!

In 2009 500 texts per month, which was deemed as quite good. Minutes were 100-900minutes. Fast forward to 2019 and both those are often listed as unlimited. (Who calls these days anyway?)


Please see two examples below!

For a much more detailed look at the #10YearChallenge Smartphone edition please click here! There’s a look at past popular smartphones developers such as Blackberry’s (remember BBM!?) and the ever favourite Nokia.

Keep up to date with everything How To Kill An Hour by signing up to our newsletter by clicking here!

Let us know what you think of the show by clicking here!

Click here to subscribe to our YouTube Channel to see more amazing ways to kill time!

Follow us on Twitch by clicking here!


When is the best time to sell your Samsung?

Are you planning on getting the latest Samsung Galaxy, the Galaxy S10 once it launches on February 20th 2019? Do you already own a Samsung smartphone, or have an old one around your home somewhere?

Well, trade in site musicMagpie have got some news for you! If you want a new one, the best time to sell is NOW! They’ve got a handy chart (seen above) which depicts the value of a range of smartphones after 12 months.

Why is the best time to sell NOW? Well musicMagpie found that Android devices. Such as Samsung handsets. Could lose as much as a 35% decrease in value once the latest handsets release. In this case, the S10.

Trade-In Value

musicMagpie figure that the Samsung Galaxy S9 since its release in 2018, could fetch £300 if they trade in now. Those that have the larger handset, the S9+ can see a return of £340. However, once the S10 drops the value decrease is said to drop! If users were to trade in early, they will ensure a very good return on their initial investment.

The research from musicMagpie also found that both handsets the S9 and S9+ both decreased in value by 64% over a 10month period. Which was more than any other previous generation Galaxy handset over a 10month period. Suprisingly and interestingly, if the S10 follows the same decrease in value than it’s predecessors, it is set to lose at least 50% of it’s value in the FIRST MONTH after launch.


“With the S10 launch just around the corner, consumers looking to upgrade to the S10 can get more money for their old device now rather than after. The Samsung Galaxy S9 and S9+ lost the same amount of value in the same time and we’ve never really seen that in any other device range – usually, the newer version of the handset takes longer to lose value.

While cars typically lose approximately 20% when driven off the lot, technology items can lose up to an average of 65% once they are taken out of the box, depending on the brand. It’s well documented in our bi-annual depreciation studies that iPhones hold their value better than Samsung devices, and it’ll be interesting to see how much more the Samsung Galaxy S9 will drop in value once the S10 is out.” Liam Howley, Chief Marketing Officer at musicMagpie

For more detailed look at phone depreciation, please click here!

Keep up to date with everything How To Kill An Hour by signing up to our newsletter by clicking here!

Let us know what you think of the show by clicking here!

Click here to subscribe to our YouTube Channel to see more amazing ways to kill time!

Follow us on Twitch by clicking here!


Mobile World Congress

Mobile World Congress Day 1

Marcus recently went along to Mobile World Congress in Barcelona and saw lots of stuff during day 1, check out a vlog of his time there below:

Mobile World Congress: Samsung S9

The latest update in the hugely successful Samsung S series has been released! The Samsung S9 is this years answer to last years S8. While it doesn’t look all that much different design wise. There’s a lot more going on under the hood of the device that makes it worthwhile. Especially if you like cameras.

To read more please click here!

Mobile World Congress: Nokia 8110

Nokia are playing on our nostalgia once again with the success of the 3310, HMD Global are re-releasing the Nokia 8110. This time with a whole new modern and upgraded set of insides. In 1996 the original ‘banana phone’ was made famous by Keanu Reeves in ‘The Matrix’

To read more please click here!

Mobile World Congress: HTC Vive Pro

Virtual Reality has been steadily growing over the past year and we have tried a lot of them here at How To Kill An Hour. We liked HTC’s Vive, we thought it was very impressive. But now HTC have upgraded and put rockets on the HTC Vive. Introducing the HTC Vive Pro!! It’s designed to meet the most hardcore of users and gamers in the Virtual Reality world and it is impressive! HTC are calling it the most immersive virtual reality to date.

To read more please click here!

Mobile World Congress: Huawei Mate

The Huawei MediaPad 5 is a 8.4″ tablet device with a TON of features that make it stand out from the crowd. For example it has an incredible sound system built in, that uses it’s Histen audio technology. The Histen audio tech creates a perfect soundscape that gives 3D sound that is richer, boldered, layered and much more powerful than anything before.

The Matebook X Pro is the follow up to Huawei’s Matebook which was released in 2017, it has a aluminum body and is thin and light, giving it a very modern look. It comes complete with a 13in 3K LTPS screen. Which Huawei are stating, allows the bigger screen to fit inside a 12″ laptop shell. Thus bringing form factor down.

The Huawei Mate 10 is a smartphone that is HUGE and has a few features up it’s sleeve which separate it from the rest of the pack. Firstly, the Huawei Mate 10 has a FULL HDR display, in glorious 16:9 aspect ratio, making it perfect to watch movies on. It has an almost bezel less design, and a robust glass casing. On both the front and the back of this glorious phone! It’s Android based so all of your favourite apps are capable with it too.

To read more please click here!


Samsung S9

Samsung S9

The latest update in the hugely successful Samsung S series has been released! The Samsung S9 is this years answer to last years S8. While it doesn’t look all that much different design wise. There’s a lot more going on under the hood of the device that makes it worthwhile. Especially if you like cameras.

Firstly the Samsung S9 solves something that annoyed a lot of S8 owners straight out of the gate. The placement of the fingerprint reader. On the old S8 the reader was next to the camera and a lot of users complained that they’d often print the camera and not the sensor. This time, Samsung have done the smart thing and placed it underneath the camera.

Taking a look at the specs the S9 isn’t much different, if at all, to it’s younger brother. They both share the screen size (5.8 inches) resolution (QHD) and aspect ratio. It still has a headphone jack, it still has USB type C, still has wireless charging and obviously it still looks the same. Plus IP68 dust and water resistance.

Samsung S9: So what’s new?

Firstly, the Samsung s9 has got Dolby Atmos surround sound in their upgraded speakers. All be it slightly. So you can enjoy surround sound on your phone. Specs got a little bump, the battery is 3000mah and 3500mah for the larger S9 model. 4Gb Ram and 6Gb Ram for the larger model.

The most notable thing about the Samsung S9? The camera.

Samsung’s S9 has an all new camera system, with a 12MP rear camera and the lens has seen a huge update. The rear camera has a variable aperture lens. Using Samsung’s ‘dual-aperture’ technology. You can shoot at F/1.5 and let in A LOT of light into the camera. Or, you can shoot at F/2.4 to get that super fine detail. The adjustment is all done in camera and the software adjusts itself depending on how much light is in the scene. Samsung say its around 100Luts where the camera adjusts to the bigger F stop setting and is defaulted at F/2.4. For the enthusiasts and professionals among us, there is an option to adjust these manually in the ‘pro mode’

Other camera upgrades include slow motion video, 240fps at 1080p and 960fps at 720p. Though quality may be hurt at this fast of a frame per second.

Also in something that we’ve seen before, not sure what it is called. Anyhow, Samsung are calling it ARemoji and it uses the front phone to create an emoji based on your likeness. So you can use the emoji to create videos of yourself talking in emoji form. Animals are also available if you wish to become an animal.

Samsung S9 is available March 16th 2018 and is available to pre-order on March 2nd 2018.

To listen to the guys chatting about this please click here!

To see more watch our Mobile World Congress Day 1 Vlog please click here!