Call Of Duty World War 2
Developer Interview: Michael Condrey
The How To Kill An Hour team recently headed down to a super secret, top location in London to play Call of Duty World War 2. There’s A LOT more gameplay content available for you soon! So keep an eye out for that! There won’t be any disappointment, that much we will say! However, check out what happened when our own Marcus Bronzy had an interview with chief operating and development officer of Sledgehammer Games, Michael Condrey.
Michael and Marcus discussed everything from the story mode to the multiplayer and even touched on the fan favourite: Zombies! Call Of Duty World War 2 is built for entertainment purposes. But the game is based on an important aspect of the world’s history, which brings authenticity and respect to the young men and women that lost their lives during one of the worlds most devastating wars. Michael really goes deep to tell us and explain what extensive lengths the Sledgehammer development team went to researching World War 2. To both teach themselves and those that play that game what went on during the times of 1939-1945.
Another interesting soundbite from the interview with Michael is how the guys put a stop to one of their developers! Sledgehammer Games hired an ex-pro, MLG star, Rambo Ray who kept on defeating all of us. So the devs put something in on their play tests to put him down a peg or two. Did it work? Check out the interview above to find out!
A MASSIVE THANK YOU!
Finally, a huge thank you to Michael and the team of Sledgehammer games for their time, we thoroughly enjoyed ourselves!
Call of Duty World War 2 releases Friday November 3rd on PlayStation 4, Xbox One, Microsoft Windows.
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